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  2. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    In Vert- games, as the aspect ratio widens, the vertical component of the field of view is reduced to compensate. This avoids distortion of objects in the game world but results in a smaller field of view on widescreen resolutions, and may become especially problematic with extremely wide resolutions, such as those common on multiple-display ...

  3. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    The difference is that whilst D1 has a 4:3 aspect ratio 960H has a 16:9 widescreen aspect ratio. The extra pixels are used to form the increased area to the sides of the D1 image. The pixel density of 960H is identical to standard D1 resolution so it does not give any improvement in image quality, merely a wider aspect ratio.

  4. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    The 16:10 aspect ratio had its largest use in the 1995–2010 period, and the 16:9 aspect ratio tends to reflect post-2010 mass-market computer monitor, laptop, and entertainment products displays. On CRTs, there was often a difference between the aspect ratio of the computer resolution and the aspect ratio of the display causing non-square ...

  5. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    This display aspect ratio is the native resolution for many 24" widescreen LCD monitors, and is expected to also become a standard resolution for smaller-to-medium-sized wide-aspect tablet computers in the near future (as of 2012). 1920×1080 (2,073k) 1920 1080 2,073,600 16:9 24 bpp DCI 2K: Digital Cinema Initiatives 2K

  6. Display aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Display_aspect_ratio

    This aspect ratio was chosen as the geometric mean between 4:3 and 2.35:1, an average of the various aspect ratios used in film. [3] While 16:9 is well-suited for modern HDTV broadcasts , older 4:3 video has to be either padded with bars on the left and right side (pillarboxed), cropped or stretched, while movies shot with wider aspect ratios ...

  7. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Some disadvantages of pre-rendered isometric graphics are that, as display resolutions and display aspect ratios continue to evolve, static 2D images need to be re-rendered each time in order to keep pace, or potentially suffer from the effects of pixelation and require anti-aliasing.

  8. Holiday Travel Forecast: Potential Problem Areas For The New Year

    www.aol.com/christmas-travel-forecast-potential...

    Here's a look at where rain, snow, even fog could slow you down if you're traveling around the New Year's holiday.

  9. Aspect ratio (image) - Wikipedia

    en.wikipedia.org/wiki/Aspect_ratio_(image)

    Common aspect ratios used in film and display images. The common film aspect ratios used in cinemas are 1.85:1 and 2.40:1. [1] Two common videographic aspect ratios are 4:3 (1. 3:1), [a] the universal video format of the 20th century, and 16:9 (1. 7:1), universal for high-definition television and European digital television.

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