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  2. Fatpaint - Wikipedia

    en.wikipedia.org/wiki/Fatpaint

    Fatpaint was launched in May 2010, after five years of development by Danish-Brazilian software developer, Mario Gomes Cavalcanti. [7] After his departure, he was involved in the development of two of Denmark's most visited websites and is responsible for developing and running Fatpaint.

  3. Utah teapot - Wikipedia

    en.wikipedia.org/wiki/Utah_teapot

    A 3D STL model of the teapot A 2008 rendering of the Utah teapot model. The Utah teapot, or the Newell teapot, is one of the standard reference test models in 3D modeling and an in-joke [1] within the computer graphics community.

  4. VistaPro - Wikipedia

    en.wikipedia.org/wiki/VistaPro

    VistaPro is 3D scenery generator for the Amiga, Macintosh, MS-DOS, and Microsoft Windows.It was written by John Hinkley as the follow-up to the initial version, Vista. [1] [2] The about box describes it as "a 3-D landscape generator and projector capable of accurately displaying real-world and fractal landscapes."

  5. File:Wikipedia logo puzzle globe spins horizontally ...

    en.wikipedia.org/wiki/File:Wikipedia_logo_puzzle...

    Date: 31 March 2021: Source: Reversed version of File:Wikipedia logo puzzle globe spins horizontally continuously.gif: Author: David Richfield (User:Slashme) Github profile (blender file), User:Psiĥedelisto (this rendered version), User:Jahobr (only the horizontal rotation), User:Chlod (continuous rotation)

  6. SketchUp - Wikipedia

    en.wikipedia.org/wiki/SketchUp

    SketchUp is a 3D modeling software that is used to create and manipulate 3D models. It is used in architecture and interior design.. SketchUp is owned by Trimble Inc. The software has a free web-based version, and three paid subscriptions to gain access to applications for Windows and macOS.

  7. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    A basic 3D rotation (also called elemental rotation) is a rotation about one of the axes of a coordinate system. The following three basic rotation matrices rotate vectors by an angle θ about the x -, y -, or z -axis, in three dimensions, using the right-hand rule —which codifies their alternating signs.

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