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  2. Structured programming - Wikipedia

    en.wikipedia.org/wiki/Structured_programming

    Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making specific disciplined use of the structured control flow constructs of selection (if/then/else) and repetition (while and for), block structures, and subroutines.

  3. Jackson structured programming - Wikipedia

    en.wikipedia.org/wiki/Jackson_Structured_Programming

    Example of a JSP diagram. Jackson structured programming (JSP) is a method for structured programming developed by British software consultant Michael A. Jackson and was described in his 1975 book Principles of Program Design. [1]

  4. Category:Structured programming languages - Wikipedia

    en.wikipedia.org/wiki/Category:Structured...

    This category lists those programming languages that support the structured programming paradigm. Subcategories This category has the following 3 subcategories, out of 3 total.

  5. List of programming languages by type - Wikipedia

    en.wikipedia.org/wiki/List_of_programming...

    λProlog (a logic programming language featuring polymorphic typing, modular programming, and higher-order programming) Oz, and Mozart Programming System cross-platform Oz; Prolog (formulates data and the program evaluation mechanism as a special form of mathematical logic called Horn logic and a general proving mechanism called logical resolution)

  6. Programming paradigm - Wikipedia

    en.wikipedia.org/wiki/Programming_paradigm

    A programming paradigm is a relatively high-level way to conceptualize and structure the implementation of a computer program. A programming language can be classified as supporting one or more paradigms. [1] Paradigms are separated along and described by different dimensions of programming.

  7. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    Donald Knuth's 1974 article "Structured Programming with go to Statements", [32] identifies two situations which were not covered by the control structures listed above, and gave examples of control structures which could handle these situations. Despite their utility, these constructs have not yet found their way into mainstream programming ...

  8. Conditional (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Conditional_(computer...

    Structured if–then–else statements like the example above are one of the key elements of structured programming, and they are present in most popular high-level programming languages such as C, Java, JavaScript and Visual Basic.

  9. Nassi–Shneiderman diagram - Wikipedia

    en.wikipedia.org/wiki/Nassi–Shneiderman_diagram

    Example of a Nassi–Shneiderman diagram. A Nassi–Shneiderman diagram (NSD) in computer programming is a graphical design representation for structured programming. [1] This type of diagram was developed in 1972 by Isaac Nassi and Ben Shneiderman who were both graduate students at Stony Brook University. [2]