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Motion blur, depth of field and lens effects: True motion blur, both for the camera and individual objects, and physically accurate Lens Effects, including Depth Of Field. Light groups: By using light groups, one can output various light situations from a single rendering, or make adjustments to the balance between light sources in real time.
While it is capable of driving Blender's real-time viewport for creating assets thanks to its speed, it can also work as a renderer for final frames. Workbench is a real-time render engine designed for fast rendering during modelling and animation preview. It is not intended for final rendering.
In animation, a smear frame is a frame used to simulate motion blur. Smear frames are used in between key frames. [1] This animation technique has been used since the 1940s. [1] Smear frames are used to stylistically visualize fast movement along a path of motion. [2] [3] [4]
Ray tracing is capable of simulating a variety of optical effects, [3] such as reflection, refraction, soft shadows, scattering, depth of field, motion blur, caustics, ambient occlusion and dispersion phenomena (such as chromatic aberration).
A viewport is a polygon viewing region in computer graphics. In computer graphics theory, there are two region-like notions of relevance when rendering some objects to an image. In textbook terminology, the world coordinate window is the area of interest (meaning what the user wants to visualize) in some application-specific coordinates, e.g ...
Different components of a shot might be animated at different frame rates—for example, a character in a panning shot might be animated "on twos", while everything in the shot is shifted every frame ("on ones") to accomplish a panning effect. Optical effects such as motion blur may be used to simulate the appearance of a higher frame rate.
Right now, Lalgee said, many companies are struggling to gain loyalty from employees. In the recruitment universe, he said, he hears comments all the time about how many younger people don’t ...
A traditional term for "flicker fusion" is "persistence of vision", but this has also been used to describe positive afterimages or motion blur. Although flicker can be detected for many waveforms representing time-variant fluctuations of intensity, it is conventionally, and most easily, studied in terms of sinusoidal modulation of intensity.