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  2. Error hiding - Wikipedia

    en.wikipedia.org/wiki/Error_hiding

    Handling errors in this manner is considered bad practice [1] and an anti-pattern in computer programming. In languages with exception handling support, this practice is called exception swallowing. Errors and exceptions have several purposes:

  3. Selenium (software) - Wikipedia

    en.wikipedia.org/wiki/Selenium_(software)

    Selenium Remote Control was a refactoring of Driven Selenium or Selenium B designed by Paul Hammant, credited with Jason as co-creator of Selenium. The original version directly launched a process for the browser in question, from the test language of Java, .NET, Python or Ruby.

  4. Exception handling - Wikipedia

    en.wikipedia.org/wiki/Exception_handling

    An exception handling mechanism allows the procedure to raise an exception [2] if this precondition is violated, [1] for example if the procedure has been called on an abnormal set of arguments. The exception handling mechanism then handles the exception. [3] The precondition, and the definition of exception, is subjective.

  5. Exception handling (programming) - Wikipedia

    en.wikipedia.org/wiki/Exception_handling...

    The implementation of exception handling in programming languages typically involves a fair amount of support from both a code generator and the runtime system accompanying a compiler. (It was the addition of exception handling to C++ that ended the useful lifetime of the original C++ compiler, Cfront. [18]) Two schemes are most common.

  6. Object–relational mapping - Wikipedia

    en.wikipedia.org/wiki/Object–relational_mapping

    Object–relational mapping (ORM, O/RM, and O/R mapping tool) in computer science is a programming technique for converting data between a relational database and the memory (usually the heap) of an object-oriented programming language.

  7. Exception handling syntax - Wikipedia

    en.wikipedia.org/wiki/Exception_handling_syntax

    C does not provide direct support to exception handling: it is the programmer's responsibility to prevent errors in the first place and test return values from the functions.

  8. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages , but generally the shared aspects consist of state ( variables ) and behavior ( methods ) that are each either associated with a particular object or with all objects of that class.

  9. Object-oriented analysis and design - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_analysis...

    Object/Class: A tight coupling or association of data structures with the methods or functions that act on the data. This is called a class, or object (an object is created based on a class). Each object serves a separate function. It is defined by its properties, what it is and what it can do.

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