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  2. Snap! (programming language) - Wikipedia

    en.wikipedia.org/wiki/Snap!_(programming_language)

    In Snap!, the screen is organized in three resizable columns containing five regions: the block group selector (top of left column), the blocks palette (left column), the main area (middle column), and the stage area (top of right column) with the sprite selector (also called the sprite corral) showing sprite thumbnails below it. [Note 3]

  3. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Sprites can be drawn, as vector or bitmap graphics, from scratch in a simple editor that is part of Scratch, or can be imported from external sources. Scratch 3.0 only supports one-dimensional arrays , known as "lists", and floating-point scalars and strings are supported but with limited string manipulation ability.

  4. ScratchJr - Wikipedia

    en.wikipedia.org/wiki/ScratchJr

    ScratchJr is a derivative of the Scratch language, which has been used by over 10 million people worldwide. Programming in Scratch requires basic reading skills, however, so the creators saw a need for another language which would provide a simplified way to learn programming at a younger age and without any reading or mathematics required.

  5. Cocos2d - Wikipedia

    en.wikipedia.org/wiki/Cocos2d

    A sprite can be thought of as a simple 2D image, but can also be a container for other sprites. In Cocos2D, sprites are arranged together to form a scene, like a game level or a menu. Sprites can be manipulated in code based on events or actions or as part of animations. The sprites can be moved, rotated, scaled, have their image changed, etc.

  6. Logo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Logo_(programming_language)

    Lego Logo is a precursor to Scratch. [23] UCBLogo, also known as Berkeley Logo, is a free, cross-platform implementation of standard Logo last released in 2009. George Mills at MIT used UCBLogo as the basis for MSWLogo which is more refined and also free.

  7. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [ 1 ]

  8. Neko (software) - Wikipedia

    en.wikipedia.org/wiki/Neko_(software)

    In the application, a sprite follows the mouse pointer around. In the System 7 version, the pointer could be modified to various cat toys such as a mouse, fish, or bird. When Neko caught up with the pointer, it would stare at the screen for a few seconds, scratch an itch on its body, yawn, and fall asleep until the pointer was disturbed.

  9. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    xBRZ by Zenju is a modified version of xBR. It is implemented from scratch as a CPU-based filter in C++. [17] It uses the same basic idea as xBR's pattern recognition and interpolation but with a different rule set designed to preserve fine image details as small as a few pixels.