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Video games outsource rendering calculations to the GPU over OpenGL in real-time. Shaders are written in OpenGL Shading Language and compiled. The compiled programs are executed on the GPU. OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language.
Video shader is a feature that describes ATI's process of using Pixel Shaders to improve quality of video playback. It can also be used to perform post-processing, like adding a film grain, or adding other special effects. One feature of Video Shader is ATI Full Stream. Full Stream detects the edges of video compression blocks and uses a pixel ...
CurseForge is a service created by Curse that hosts user generated content such as plugins, add-ons and mods for video games. CurseForge hosts content for Minecraft: Java Edition, World of Warcraft, The Sims 4, StarCraft II, and Kerbal Space Program, among other games. It is currently owned and operated by Overwolf. CurseForge offers authors ...
"People really didn't know about it until the end of last year," Miller said. "It was out there, but no one really knew much about it." Many of the state's small business owners still don't know ...
Coastal areas in Northern California began evacuating residents after a 7.0 earthquake off Humboldt County's coast prompted a tsunami warning. Luckily, the worst didn't play out. But emergency ...
How to watch and stream the 2024 Country Music Association Awards for free, on TV and online. Here's a guide to watching the CMA Awards on November 20.
Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...
The first successful, yet partial implementation of physically-based rendering in a video game can be found in the 2013 title Remember Me, that despite being built on a game engine not natively supporting this technology (Unreal Engine 3) was properly modified to accommodate this feature. [4]