Search results
Results from the WOW.Com Content Network
The iPod's signature click wheel. iPods with color displays use anti-aliased graphics and text, with sliding animations. All iPods have five buttons and the later generations (4th and above) have the buttons integrated into the click wheel — a design which gives an uncluttered, minimalist interface, though the circuitry contains multiple momentary button switches.
Additional games have since been added. These games work on the 6th and 5th generation iPod Classic and the 5th and 4th generation iPod Nano. With third parties like Namco, Square Enix, Electronic Arts, Sega, and Hudson Soft all making games for the iPod, Apple's MP3 player has taken steps towards entering the video game handheld console market.
video: 5 120 GB audio: 36 video: 6 160 GB 2007 model audio: 40 video: 7 2009 model audio: 36 video: 6 Introduced the "Classic" suffix. New interface and anodized aluminum front plate. Silver replaces white. In September 2008 the hardware and firmware was updated with a 120 GB model replacing the 80 GB model and the 160 GB model was discontinued.
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more
iPod Classic: September 9, 2014 iPod Touch (3rd generation) iPod Touch: September 1, 2010 iPod Shuffle (3rd gen) (2 GB) iPod Shuffle: September 1, 2010 October 20, 2009 iMac (Late 2009) iMac: July 27, 2010 MacBook (Late 2009) MacBook: May 18, 2010 Mac Mini (Late 2009) Mac Mini: June 15, 2010 Magic Mouse: Pointing devices: October 13, 2015
Apple Inc. has included basic games with the iPod Classic since its inception. On September 12, 2006, Apple announced that additional games would be sold for 5G models on the iTunes Store. On September 5, 2007, Apple added game support to the iPod Nano line.
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
This list of Apple codenames covers the codenames given to products by Apple Inc. during development. The codenames are often used internally only, normally to maintain the secrecy of the project. The codenames are often used internally only, normally to maintain the secrecy of the project.