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  2. Stronghold Crusader II - Wikipedia

    en.wikipedia.org/wiki/Stronghold_Crusader_II

    Stronghold Crusader II gameplay. The game is the first of the Crusader series to feature a 3D graphics engine, but does not retain all of the elements of the original 2D game while adding new features such as "new units like the cruel Slave Driver, new beefed up AI opponents, dynamic on-map events like the Locust Swarm", [2] as well as "new visuals, a new battle interface, and engine ...

  3. Stronghold (series) - Wikipedia

    en.wikipedia.org/wiki/Stronghold_(series)

    Released on September 23, 2014, Stronghold Crusader II is built on the Stronghold 3 game engine, while story-wise, it is a sequel to Stronghold: Crusader. [2] The game is set in the Middle East during the Third Crusade, featuring some new units, maps, game modes, gameplay mechanics, AI improvements, and a refined and enhanced multiplayer ...

  4. Stronghold: Crusader - Wikipedia

    en.wikipedia.org/wiki/Stronghold:_Crusader

    Stronghold: Crusader is the successor to Firefly Studios's 2001 real-time strategy video game Stronghold. [4] Crusader has much in common with the original Stronghold, but differs from its predecessor in the fact that the game is no longer set in England, instead being set in the Middle East during the Crusades. [5]

  5. Category:Stronghold (series) - Wikipedia

    en.wikipedia.org/wiki/Category:Stronghold_(series)

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  6. Models of communication - Wikipedia

    en.wikipedia.org/wiki/Models_of_communication

    Shannon–Weaver model of communication [86] The Shannon–Weaver model is another early and influential model of communication. [10] [32] [87] It is a linear transmission model that was published in 1948 and describes communication as the interaction of five basic components: a source, a transmitter, a channel, a receiver, and a destination.

  7. Two-step flow of communication - Wikipedia

    en.wikipedia.org/wiki/Two-step_flow_of_communication

    The two-step flow of communication model hypothesizes that ideas flow from mass media to opinion leaders, and from them to a wider population. It was first introduced by sociologist Paul Lazarsfeld et al. in 1944 [4] and elaborated by Elihu Katz and Lazarsfeld in 1955 [5] and subsequent publications. [6]

  8. Firefly Studios - Wikipedia

    en.wikipedia.org/wiki/Firefly_Studios

    The last of the series, Stronghold: Crusader Extreme (2008), received an average score of 40 percent on Metacritic. [9] Around this time, the studio began a collaboration with Firaxis Games that produced CivCity: Rome , a game that received poor reviews and was the last Firefly game published by Take-Two Interactive .

  9. Stronghold 3 - Wikipedia

    en.wikipedia.org/wiki/Stronghold_3

    Stronghold 3 is a 2011 real-time strategy video game for Microsoft Windows developed by Firefly Studios and published by 7Sixty. The game is the seventh in the series after several spin-offs, including a remake , Stronghold: Crusader Extreme , and Stronghold Kingdoms .