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A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create ...
Human interactivity. Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but most definitions are related to interaction between users and computers and other machines through a user interface.
Map recreation of "E1M7: Computer Station" from the action shooter Doom Galactic trade map of the space trading and combat simulator, Oolite. A game level or world can be linear, nonlinear or interactive. In a linear game, there is only one path that the player must take through the level, but in games with nonlinear gameplay, players might ...
An interactive film is a video game or other interactive media that has characteristics of a cinematic film.In the video game industry, the term refers to a movie game, a video game that presents its gameplay in a cinematic, scripted manner, often through the use of full-motion video of either animated or live-action footage.
A piece of entertainment is a plaything if it is interactive. Movies and books are cited as examples of non-interactive entertainment. If no goals are associated with a plaything, it is a toy. (Crawford notes that by his definition, (a) a toy can become a game element if the player makes up rules, and (b) The Sims and SimCity are toys, not games.)
An alternate reality game (ARG) is an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants' ideas or actions. [1] [2]
Non-interactive zero-knowledge proofs are cryptographic primitives, where information between a prover and a verifier can be authenticated by the prover, without revealing any of the specific information beyond the validity of the statement itself. This makes direct communication between the prover and verifier unnecessary, effectively removing ...
A webcast is a media presentation distributed over the Internet using streaming media technology to distribute a single content source to many simultaneous listeners/viewers.