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The pages in this category are redirects from Five Nights at Freddy's fictional characters. To add a redirect to this category, place {{Fictional character redirect|series_name=Five Nights at Freddy's}} on the second new line (skip a line) after #REDIRECT [[Target page name]].
Five Nights at Freddy's (FNaF) is an American multimedia horror franchise created and owned by Scott Cawthon. The franchise began with the release of its first video game on August 8, 2014. Three sequels were released up to July 2015, setting a Guinness World Record for "most video game sequels released in a year".
A gameplay screenshot showing the player's camera system, with Springtrap visible in the feed. Five Nights at Freddy's 3 is a point-and-click survival horror game. [1] Players take control of an security guard at a soon-to-open horror attraction known as "Fazbear's Fright", [2] and must complete their shift without being killed by a homicidal animatronic that wanders around the attraction.
Five Nights at Freddy's 2 received "mixed or average" reviews according to Metacritic, assigning the Windows version a score of 62 out of 100. [146] Omri Petitte for PC Gamer gave Five Nights at Freddy's 2 a score of 70 out of 100, commenting that what he wanted in the sequel "was more mind games and more uncertainty. I wanted the plodding ...
The character Cassidy Chacon in W.I.T.C.H. The character Cassidy "Beaver" Casablancas on Veronica Mars; The character Cassidy Bridges in Nash Bridges; The character of Team Rocket agent and partner of Butch in the English-language version of Pokémon animated series; The presumed identity of Golden Freddy in Five Nights at Freddy's is a Little ...
Cassidy (DC Comics), a vampire from the graphic novel Preacher; Cassidy, role played by actor Sam Slovick in the television show Fame; Charles Parnell Cassidy, a fictional premier of New South Wales in the novel and TV film Cassidy; Cassidy, a fictional character from Five Nights at Freddy's; Hopalong Cassidy, fictional cowboy
Five Nights at Freddy's 2 is a point-and-click survival horror game. [1] Players take on the role of a night security guard who must complete their shift without being caught by the homicidal animatronic characters that wander through the building. [2] The player character sits alone in an office which they cannot leave. [3]
Critics debated Five Nights at Freddy's approach to horror. TouchArcade said that Five Nights at Freddy's challenged the player by forcing them to yield to their own paranoia, causing them to lose if they gave in to their fear. [5] Nintendo Life contended that the atmosphere and lack of defensive tools created a compelling feel of dread. [11]