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Duff realized that to handle cases where count is not divisible by eight, the assembly programmer's technique of jumping into the loop body could be implemented by interlacing the structures of a switch statement and a loop, putting the switch's case labels at the points of the loop body that correspond to the remainder of count/8: [1]
Switch statements function somewhat similarly to the if statement used in programming languages like C/C++, C#, Visual Basic .NET, Java and exist in most high-level imperative programming languages such as Pascal, Ada, C/C++, C#, [1]: 374–375 Visual Basic .NET, Java, [2]: 157–167 and in many other types of language, using such keywords as ...
The break statement is used to end a for loop, while loop, do loop, or switch statement. Control passes to the statement following the terminated statement. A function returns to its caller by the return statement. When return is followed by an expression, the value is returned to the caller as the value of the function.
To avoid potential bugs owing to the similarity of the switch statement syntax with that of C or C++, C# requires a break for each non-empty case label of a switch (unless goto, return, or throw is used) even though it does not allow implicit fall-through. [16] (Using goto and specifying the subsequent label produces a C/C++-like fall-through.)
The #switch function selects between multiple alternatives based on an input string. {{#switch: test string | case1 = value for case 1 | ... | default value}} Equivalent to the switch statement found in some programming languages, it is a convenient way of dealing with multiple cases without having to chain lots of #if functions together ...
Executing a set of statements only if some condition is met (choice - i.e., conditional branch) Executing a set of statements zero or more times, until some condition is met (i.e., loop - the same as conditional branch) Executing a set of distant statements, after which the flow of control usually returns (subroutines, coroutines, and ...
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Equality is used in many programming language constructs and data types. It is used to test if an element already exists in a set, or to access to a value through a key. It is used in switch statements to dispatch the control flow to the correct branch, and during the unification process in logic programming.