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Indonesian slang vernacular (Indonesian: bahasa gaul, Betawi: basa gaul), or Jakarta colloquial speech (Indonesian: bahasa informal, bahasa sehari-hari) is a term that subsumes various urban vernacular and non-standard styles of expression used throughout Indonesia that are not necessarily mutually intelligible.
Baku Baku, [2] released in Japan as Baku Baku Animal, [a] is a 1995 falling block puzzle game released by Sega in 1995. It is Sega's first network compatible PC game. [3] A Sega NetLink compatible version of the game was also announced, [4] but never released. The Japanese onomatopoeia "Baku Baku" roughly translates to "Chomp Chomp". [5]
In linguistics an accidental gap, also known as a gap, paradigm gap, accidental lexical gap, lexical gap, lacuna, or hole in the pattern, is a potential word, word sense, morpheme, or other form that does not exist in some language despite being theoretically permissible by the grammatical rules of that language. [1]
Near the finale, the Brawlers discovered that Professor Trecov is Vector, and he stole all Bakugan from Earth with his pals Aurock, Viper and Mantis. Vector reveals his plan to take the Silent Core and create the ultimate Bakugan. After the final battle, he escaped while claiming revenge on Dan.
The Youth Pledge, a pledge made by Indonesian youth on October 28, 1928, defining the identity of the Indonesian nation.On the last pledge, there was an affirmation of Indonesian language as a unifying language throughout the archipelago.
The word metagame is composed of the Greek-derived prefix meta– (from μετά, meta, meaning "beyond") and the noun game. [4] The shorthand meta has been backronymed as "Most Effective Tactics Available" to tersely explain the concept.
Rahasia is an adventure module, self-published by DayStar West Media in 1980 [1] and published by TSR, Inc. in 1983 and 1984, for the Basic Set rules of the Dungeons & Dragons fantasy role-playing game.
Kata originally were teaching and training methods by which successful combat techniques were preserved and passed on. Practicing kata allowed a company of persons to engage in a struggle using a systematic approach, rather by practicing in a repetitive manner the learner develops the ability to execute those techniques and movements in a natural, reflex-like manner.