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Magic Knight Rayearth (video game) Mazin Saga: Mutant Fighter; Mazinger Z (1993 video game) Mazinger Z (1994 video game) MechAssault; MechWarrior: Tactical Command; MechAssault 2: Lone Wolf; MechAssault: Phantom War; MechCommander; MechCommander 2; MechWarrior (1989 video game) MechWarrior (1993 video game) MechWarrior 2: 31st Century Combat ...
Shogo was initially known as Riot: Mobile Armor, and it is heavily influenced by Japanese animation, particularly Patlabor and Appleseed, and the real robot mecha genre. It is the first game to use the LithTech game engine. [3] The game was received positively by critics, and it shipped 100,000 units of the game to retailers in the game's debut ...
Some mechs have passive abilities that are always active, and requires no activation. Players head to the garage to fully customize their mechs. Previous game producer Jason Hughes, from Adhesive Games, had introduced a new type of mech, called "Generation 2," or G2. These mechs were a complete redesign of their predecessors (G1).
Iron Harvest is a real-time strategy video game developed by King Art Games and published by Deep Silver. [2] Players control mecha and infantry in a dieselpunk setting. The game was released for Windows on September 1, 2020. PlayStation 5 and Xbox Series X/S on October 26, 2021. [3]
Robot Alchemic Drive or R.A.D., sold in Japan as Gigantic Drive [a] is a 2002 action-adventure mecha fighting video game developed by Sandlot and published by Enix for the PlayStation 2. The game is set during an alien invasion in Japan, with players controlling a giant robot to combat the aliens as humanity's last line of defense.
This category has the following 2 subcategories, out of 2 total. ... Pages in category "Mecha role-playing games" The following 14 pages are in this category, out of ...
Tech Romancer (1998) is an arena fighting game with a roster of playable mechs and corresponding pilots. The game heavily spoofs mecha anime, with designs paying homage to several influential series of the genre and a highly stylized presentation meant to emulate a mecha TV show. It is the second Capcom fighting game to revolve around mecha ...
Macross popularized the concept of transforming mecha, which can transform between a standard vehicle (such as a fighter plane or transport truck) and a fighting mecha robot. Shōji Kawamori introduced the concept with Diaclone in 1980 and then popularized it with Macross. Kawamori then went on to design transforming mecha for Transformers (1986
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