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This category should be reserved specifically for characters originating in video games, as opposed to licensed appearances in games. Pages in category "Ghost characters in video games" The following 17 pages are in this category, out of 17 total.
Sense: A Cyberpunk Ghost Story; Shadow Gambit: The Cursed Crew; Shivers (video game) Silent Hill 4: The Room; The Sims (video game) The Sims 2; The Sims 3; The Sims 3: Ambitions; The Sims 3: Supernatural; The Sims 4; The Sims 4: Paranormal Stuff; Space Invaders X Pac-Man; Spirit of the Stones; Spooks (video game) The Suffering (video game) The ...
G. Gay Ghost; Gentleman Ghost; Georgy (Adventure Time character) Ghost (Dark Horse Comics) Ghost (Hamlet) List of ghost films; Ghost of Christmas Past; Ghost of Christmas Present
The ghosts were created by Toru Iwatani, who was the head designer for the original Pac-Man arcade game. The idea for the ghosts was made from Iwatani's desire to create a video game that could attract women and younger players, particularly couples, at a time where most video games were "war"-type games or Space Invaders clones.
The Gay Ghost, later renamed the Grim Ghost, is a DC Comics superhero; Gentleman Ghost is a DC Comics supervillain; Ghost, the superhero from Dark Horse Comics; Homer the Happy Ghost, a fictional character published by Atlas Comics in the 1950s; Spooky the Tuff Little Ghost, a comic book and animation ghost related to Casper
Printable version; In other projects ... Video games about ghosts (11 C, 131 P) ... Mount Dora Ghost Walk; O. The Overlook Hotel; P.
In Ghostbusters terminology from West End Games' role-playing game, The Grey Lady would be a Class 4 Free-Floating, Full-Torso, Vaporous Apparition, as she was human in appearance and later identified by the Ghostbusters. In Ghostbusters: The Video Game (2009), she is designated as a Class 4 Semi-Anchored Entity.
These are lists of characters in video games. Pages in this category should be moved to subcategories where applicable. This category may require frequent maintenance to avoid becoming too large.