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The first chat fiction platform, Hooked, was created by Prerna Gupta and Parag Chordia, who were writing a novel and decided to do A/B testing to gauge reader preferences. . They found that most of their target audience of teenagers failed to finish 1,000-word excerpts of best-selling young-adult novels, but read through stories of the same length written as text message conversations.
By mid-2016, the app had 700 stories written by professional authors and 9,000 stories written by users. [10] Hooked had 1.8 million downloads by 2016 [7] and 20 million download as of 2017, which generated $6.5 million in revenue. [12] The response to Hooked prompted others to create similar text-message based short story apps, like Yarn and ...
The story is written as a reflection diary of the interconnected memories of childhood, adolescence, and adulthood. It consists of an associated multi-modal collection of nodes including linked text, still and moving images, manipulable images, animations, and sound clips. It won the Electronic Literature Organization award.
Interactive fiction (IF) is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of Interactive narratives or Interactive narrations.
Horror short stories (4 C, 267 P) L. LGBTQ short stories (1 C, 13 P) M. ... Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; ...
Stories in this genre focused solely on using pop culture references. Postmodern; Realist: works that are set in a time and place that are true to life (i.e. that could actually happen in the real world), abiding by real-world laws of nature. They depict real people, places, and stories to be as truthful as possible. [1] Hysterical
Enjoy a classic game of Hearts and watch out for the Queen of Spades!
Digital storytelling is a short form of digital media production that allows everyday people to create and share their stories online. The method is frequently used in schools, [1] [2] [3] museums, [4] libraries, [5] social work and health settings, [6] [7] and communities. [8]