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Like the Final Fantasy games before it, Final Fantasy VIII consists of three main modes of play: the world map, the field map, and the battle screen.The world map is a 3D display in which the player may navigate freely across a small-scale rendering of the game world.
Final Fantasy VIII also features an array of common real world creatures, such as cats and dogs. [16] The game also includes numerous monsters , many of which have appeared earlier in the series. Popular recurring monsters that appear in the game include Adamantoise, Behemoth, Bomb, Cactuar , Iron Giant, Malboro, and Tonberry .
Final Fantasy VIII is a role-playing video game released for the PlayStation in 1999 and Windows-based personal computers in 2000. The game became available on PlayStation Network as a PSone Classics title in 2009. It was developed and published by Square (now Square Enix) as the Final Fantasy series' eighth title. The game follows the story of ...
Final Fantasy VIII characters (1 C, 5 P) Pages in category "Final Fantasy VIII" The following 4 pages are in this category, out of 4 total. This list may not reflect ...
Final Fantasy VII [a] is a 1997 role-playing video game developed by Square for the PlayStation.The seventh main installment in the Final Fantasy series, it was released in Japan by Square and internationally by Sony Computer Entertainment, becoming the first game in the main series to have a PAL release.
Pages in category "Final Fantasy VIII characters" The following 5 pages are in this category, out of 5 total. This list may not reflect recent changes. ...
Selphie Tilmitt (セルフィ・ティルミット, Serufi Tirumitto) is a character from the 1999 role-playing video game Final Fantasy VIII.She is introduced as a recent transfer student from Trabia Garden to its rival school Balamb Garden, a prestigious military academy for elite mercenaries (known as "SeeDs") and home to several of the game's major characters.
Final Fantasy XII was released in 2006 for the PlayStation 2 and uses only half as many polygons as Final Fantasy X, in exchange for more advanced textures and lighting. [140] [141] It also retains the freely rotating camera from XI. Final Fantasy XIII and XIV both make use of Crystal Tools, a middleware engine developed by Square Enix. [142] [143]
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