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The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures.
Dungeon Geomorphs; Dungeon Master's Design Kit; Dungeon Master's Guide; Dungeon Master's Guide 2; Dungeon Master's Guide II; Dungeon Master's Kit; Dungeon Masters Adventure Log; Dungeon Masters Screen; Dungeon Survival Guide; Dungeon Tiles; Dungeoneer's Survival Guide; Dungeons & Dragons Adventure Game: Diablo II Edition; Dungeons & Dragons (1974)
Forgotten Realms Player Guide (working title) ― 2025: Adds new subclasses and backgrounds for characters in the Forgotten Realms. Describes factions that characters can join or oppose. ― Forgotten Realms Adventure Guide (working title) ― 2025: Locations and lore about the Forgotten Realms for dungeon masters. ―
Players will be able to build and share mods and custom content using a set of browser-based and in-game tools. [2] [3] Hytale includes several procedurally-generated areas of the world known as "zones", made up of many biomes and mobs. [4] This mode will feature RPG-styled combat and include dynamic boss encounters and dungeon exploration.
Unlike third edition of Dungeons & Dragons, which had the core rulebooks released in monthly installments, the 4th editions of the Player's Handbook, Monster Manual, and Dungeon Master's Guide were all released in June 2008. In addition, beginning in September 2010 the stand-alone Essentials product line was released, aiming at novice players.
Faerûn (/ f eɪ ˈ r uː n / fay-ROON) is a fictional continent and the primary setting of the Dungeons & Dragons world of Forgotten Realms.It is described in detail in several editions of the Forgotten Realms Campaign Setting (first published in 1987 by TSR, Inc.) with the most recent being the 5th edition from Wizards of the Coast, [1] [2] and various locales and aspects are described in ...
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
Goblins usually live in tribes which are ruled by the strongest goblin in the group. These tribes vary in size from gangs of 4–9 to tribes of up to 400. [37] Most larger tribes have wolves or dire wolves as mounts, or ally themselves with worgs, which also carry them into battle. Goblin tribes usually settle near civilized areas to raid for ...