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  2. Dart (programming language) - Wikipedia

    en.wikipedia.org/wiki/Dart_(programming_language)

    Dart is an object-oriented, class-based, garbage-collected language with C-style syntax. [9] It can compile to machine code , JavaScript , or WebAssembly . It supports interfaces , mixins , abstract classes , reified generics and type inference .

  3. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    In practice, the available CLASS words would be a list of less than two dozen terms. CLASS words, typically positioned on the right (suffix), served much the same purpose as Hungarian notation prefixes. The purpose of CLASS words, in addition to consistency, was to specify to the programmer the data type of a particular data field. Prior to the ...

  4. Decorator pattern - Wikipedia

    en.wikipedia.org/wiki/Decorator_pattern

    Decorator UML class diagram. The decorator pattern can be used to extend (decorate) the functionality of a certain object statically, or in some cases at run-time, independently of other instances of the same class, provided some groundwork is done at design time.

  5. Comparison of programming languages (list comprehension)

    en.wikipedia.org/wiki/Comparison_of_programming...

    List comprehension is a syntactic construct available in some programming languages for creating a list based on existing lists. It follows the form of the mathematical set-builder notation (set comprehension) as distinct from the use of map and filter functions.

  6. Access modifiers - Wikipedia

    en.wikipedia.org/wiki/Access_modifiers

    Access modifiers (or access specifiers) are keywords in object-oriented languages that set the accessibility of classes, methods, and other members. Access modifiers are a specific part of programming language syntax used to facilitate the encapsulation of components. [1] In C++, there are only three access modifiers.

  7. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.

  8. List of CIL instructions - Wikipedia

    en.wikipedia.org/wiki/List_of_CIL_instructions

    isinst <class> Test if obj is an instance of class, returning null or an instance of that class or interface. Object model instruction 0x27 jmp <method> Exit current method and jump to the specified method. Base instruction 0xFE 0x09 ldarg <uint16 (num)> Load argument numbered num onto the stack. Base instruction 0x02 ldarg.0

  9. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of function called to create an object.It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables.