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  2. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    Real-time. Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game Terraria, where one day-night cycle of 24 hours is equal to 24 minutes in real time. Within a real time game, players perform actions simultaneously as opposed to in sequential units or turns.

  3. Factorio - Wikipedia

    en.wikipedia.org/wiki/Factorio

    Factorio - Wikipedia ... Factorio

  4. Terraria - Wikipedia

    en.wikipedia.org/wiki/Terraria

    Terraria - Wikipedia ... Terraria

  5. Clock rate - Wikipedia

    en.wikipedia.org/wiki/Clock_rate

    Clock rate - Wikipedia ... Clock rate

  6. Sundial - Wikipedia

    en.wikipedia.org/wiki/Sundial

    Sundial - Wikipedia ... Sundial

  7. List of DSiWare games - Wikipedia

    en.wikipedia.org/wiki/List_of_DSiWare_games

    List of DSiWare games

  8. History of timekeeping devices - Wikipedia

    en.wikipedia.org/wiki/History_of_timekeeping_devices

    History of timekeeping devices

  9. High Precision Event Timer - Wikipedia

    en.wikipedia.org/wiki/High_Precision_Event_Timer

    High Precision Event Timer. The High Precision Event Timer (HPET) is a hardware timer available in modern x86-compatible personal computers. Compared to older types of timers available in the x86 architecture, HPET allows more efficient processing of highly timing-sensitive applications, such as multimedia playback and OS task switching.