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  2. Can’t seem to get Compass? | Terraria Community Forums

    forums.terraria.org/index.php?threads/can’t-seem-to-get-compass.81193

    Terrarian. This might be a bug in game code. I had exactly same problem (but in Small World and not in Expert mode): couldn't obtain specifically Compass after killing lots of Piranhas, Snow Flinxes etc. Tried to wire Undead Viking Statue to a timer, killed ~500 vikings (using minions and sword, not traps), got several Hooks and Viking Helmets.

  3. Items - Depth Meter and Compass acquisition - Terraria Community...

    forums.terraria.org/index.php?threads/depth-meter-and-compass-acquisition.2758

    The Depth Meter could have a 1/40 chance to drop from any Skeleton enemy, including Undead Miners, which would reduce grinding time and make a lot more sense than having them drop from Cave Bats. Compass. This is currently part of the Mimic's drop table, which means it's not only rare, but it's also Hardmode, but like the Depth Meter, it's ...

  4. Items - Ebon/Crim/Pearl Compass! | Terraria Community Forums

    forums.terraria.org/index.php?threads/ebon-crim-pearl-compass.125955

    I seen way to many posts on reddit complaining about not being able to find the last 1% hallow/corruption/crimson. So I came up with a solution, Ebon/Crim/Pearl Compass! You craft them using materials form their respective biome plus a compass. When holding them a arrow will appear above the player.

  5. Search - Terraria Community Forums

    forums.terraria.org/index.php?threads/add-tiles-as-distance-unit-for-depth...

    Game Mechanics Add TILES as distance unit for depth meter, compass and their upgrades, and add toggle to switch between tile/foot Thread starter 正體享受者 Start date May 7, 2023

  6. [Showcase/Project] A Compact Fishing Complex and More | Terraria...

    forums.terraria.org/index.php?threads/showcase-project-a-compact-fishing...

    The complex should, however still work for platforms on earlier versions of Terraria. Presented here is a compact, multi-biome fishing complex that is almost a one-stop shop for all your fishing needs. In it, you can catch the majority of the Angler's quest fish and most of the other fishing goodies. As a special, added bonus, it also has an ...

  7. tModLoader - Widgets | Terraria Community Forums

    forums.terraria.org/index.php?threads/widgets.86857

    Terrarian. This Mod adds 12 fully customizable, informational Widgets. Press the Positioning Mode Hotkey (Settings >> Controls >> Keybindings >> Mod Controls >> Widgets: Positioning Mode) to activate Positioning Mode. While active, position the Widgets by Dragging and/or with the Positioning Widget. Their Positions are automatically saved in a ...

  8. [1.4] All Accessory Combinations - Terraria Community Forums

    forums.terraria.org/index.php?threads/1-4-all-accessory-combinations-tinkerers...

    Duke Fishron. what the heck is this? I know what it is but it reminds me of some kind of super wiring system in game. wires are the Redstone of terraria. It's a guide to all the new combination accessories added in 1.4.

  9. Weapons & Equip - Circle thingy mabob - Terraria Community Forums

    forums.terraria.org/index.php?threads/circle-thingy-mabob.44256

    Terrarian. May 29, 2016. #1. I've always wanted to build circles in terraria, but I can never figure out the dimensions. I propose that there be an item that you could make that would make an outline of a circle. The item could be called a circle compass or something, probably not that since there is already an item called compass.

  10. tModLoader - Loot Bags Mod | Terraria Community Forums

    forums.terraria.org/index.php?threads/loot-bags-mod.55797

    There are 5 tiers of loot bags: Tier 1 - Beginning of Game. Tier 2 - Post-Skeletron. Tier 3 - Post-WoF. Tier 4 - Post-Plantera. Tier 5 - Post-Moonlord. Right clicking loot bags in the inventory will give you a random item. Your luck stat plays a role in the item drop chances, as reflected by the loot bag tool tips.

  11. tModLoader - [Modding Help] Accessories Coding - Terraria...

    forums.terraria.org/index.php?threads/modding-help-accessories-coding.40069

    DraLUSAD said: Hi guys, i'm looking for a few ways on some of my accessories and how they should work, at the moment they are coded like this. Code: using System; using System.Collections.Generic; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Industrialization.Accessories.