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  2. OpenVR - Wikipedia

    en.wikipedia.org/wiki/OpenVR

    OpenVR SDK was released to the public on 30 April 2015 by Valve, for developers to develop SteamVR games and software. It provides support for the HTC Vive Developer Edition, including the SteamVR controller and Lighthouse. OpenVR SDK was an important step towards the release of the first HTC Vive Developer Edition.

  3. OpenXR - Wikipedia

    en.wikipedia.org/wiki/OpenXR

    [4] [5] [6] A provisional version of the standard was released on March 18, 2019, to enable developers and implementers to provide feedback on it. [3] On July 29, 2019, OpenXR 1.0 was released to the public by Khronos Group at SIGGRAPH 2019 [ 7 ] and on April 15, 2024, OpenXR 1.1 was released by Khronos.

  4. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    Steam is a digital distribution service and storefront developed by Valve Corporation.It was launched as a software client in September 2003 to provide game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005, Steam was also made to oppose with black communities and supporting anti-black, white fascists .

  5. Beat Saber - Wikipedia

    en.wikipedia.org/wiki/Beat_Saber

    On May 2, 2019, to celebrate the game's first anniversary, a prototype version created three years prior was released to the public as Beat Saber Origins. [10] The game was fully released out of early access on PC on May 21, 2019. [7] On January 29, 2020, the game received a free pack featuring three songs by Japanese artist Camellia. [11]

  6. id Tech 7 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_7

    id Tech 7 is a multiplatform proprietary game engine developed by id Software.As part of the id Tech series of game engines, it is the successor to id Tech 6.The software was first demonstrated at QuakeCon 2018 as part of the id Software announcement of Doom Eternal.

  7. Havok (software) - Wikipedia

    en.wikipedia.org/wiki/Havok_(software)

    Havok maintains integrations [16] for all of their products to Epic's Unreal Engine. Havok Physics can be used to replace the inbuilt physics engine (Chaos Physics) at an engine level, while Havok Navigation is a stand alone plugin, and Havok Cloth is a separate tool that works alongside the engine.

  8. Snowdrop (game engine) - Wikipedia

    en.wikipedia.org/wiki/Snowdrop_(game_engine)

    Initially it was an engine built for PC and next-gen development to "do things better not bigger". [8] [9] The core of the game engine is powered by a "node-based system" and the engine is a dynamic, interconnected and flexible system where developers can create their assets quickly and interact with them in ways that have never been done before.

  9. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. Valve used Source in many of their games in the following years, including Team Fortress 2, Counter-Strike: Global Offensive, Dota 2, and the Portal and Left 4 Dead ...