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Five Nights at Freddy's (FNaF) is a 2014 point-and-click survival horror game developed and published by Scott Cawthon. The player controls Mike Schmidt, a night security guard at a family pizzeria. The player controls Mike Schmidt, a night security guard at a family pizzeria.
Five Nights at Freddy's (FNaF) is an American multimedia horror franchise created and owned by Scott Cawthon. The franchise began with the release of its first video game on August 8, 2014. Three sequels were released up to July 2015, setting a Guinness World Record for "most video game sequels released in a year".
A mobile version for iOS and Android titled FNaF 6: Pizzeria Simulator was released on August 13, 2019. Unlike the PC version, the mobile release, which is developed and published by Clickteam LLC USA, is pay-to-play. A Nintendo Switch and Xbox One port was released on October 31, 2020, with a PlayStation 4 port released on March 31, 2021.
After 2014, MicroEMU technology has been acquired by All My Web Needs company and all the MicroEmulator's docs and binary builds has been removed from the official site. [ 7 ] [ 8 ] All sources and binary previously released on SourceForge, Google Code and GitHub preserved as open-source, but development stalled since then.
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FNaF World is a 2016 indie adventure role-playing video game created by Scott Cawthon. It is the first official spin-off to the Five Nights at Freddy's series and the fifth game overall. The game was initially released for Windows via Steam on January 21, 2016, and for Android on January 12, 2017, [ a ] but has since been taken down from those ...
The game was first announced in 2020 during the PlayStation 5 Showcase, and was released digitally on December 16, 2021, for Microsoft Windows, PlayStation 4, and PlayStation 5. Ports for Google Stadia, Nintendo Switch, Xbox One, and Xbox Series X/S released at later dates. In July 2023, free downloadable content titled Ruin was released.
Kotaku highlighted that the game features a voice that directs players through gameplay rather than leaving players to decipher mechanics themselves like in previous installments, [11] and The A.V. Club and Destructoid praised the increased mobility and individual objectives, [3] [6] with the latter describing the different tasks as leading to ...