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  2. Switch statement - Wikipedia

    en.wikipedia.org/wiki/Switch_statement

    Here a whole switch expression can be used to return a value. There is also a new form of case label, case L-> where the right-hand-side is a single expression. This also prevents fall through and requires that cases are exhaustive. In Java SE 13 the yield statement is introduced, and in Java SE 14 switch expressions become a standard language ...

  3. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    Whether it is a console or a graphical interface application, the program must have an entry point of some sort. The entry point of a C# application is the Main method. There can only be one declaration of this method, and it is a static method in a class. It usually returns void and is passed command-line arguments as an array of strings.

  4. C Sharp 3.0 - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_3.0

    An extension method must be defined in a static class. An extension method must be defined as a static method. An extension method's first parameter must take the following form, where type is the name of the type to be extended: this type parameterName; An extension method may optionally define other parameters to follow the this parameter.

  5. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# makes use of reification to provide "first-class" generic objects that can be used like any other class, with code generation performed at class-load time. [29] Furthermore, C# has added several major features to accommodate functional-style programming, culminating in the LINQ extensions released with C# 3.0 and its supporting framework of ...

  6. Help:Switch parser function - Wikipedia

    en.wikipedia.org/wiki/Help:Switch_parser_function

    This illustrates an alternative method of specifying the default case, which can appear first, last, or anywhere in between. If no default is specified and no case matches the supplied value, a null value is returned. For each branch of a #switch, either side of an equals-sign "=" can be a simple value, an expression, or a template call.

  7. State pattern - Wikipedia

    en.wikipedia.org/wiki/State_pattern

    The state pattern can be interpreted as a strategy pattern, which is able to switch a strategy through invocations of methods defined in the pattern's interface. The state pattern is used in computer programming to encapsulate varying behavior for the same object, based on its internal state. This can be a cleaner way for an object to change ...

  8. Method (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Method_(computer_programming)

    In class-based programming, methods are defined within a class, and objects are instances of a given class. One of the most important capabilities that a method provides is method overriding - the same name (e.g., area) can be used for multiple different kinds of classes. This allows the sending objects to invoke behaviors and to delegate the ...

  9. Comparison of C Sharp and Java - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_C_Sharp_and_Java

    C# has a static class syntax (not to be confused with static inner classes in Java), which restricts a class to only contain static methods. C# 3.0 introduces extension methods to allow users to statically add a method to a type (e.g., allowing foo.bar() where bar() can be an imported extension method working on the type of foo).