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Noughts & Crosses is a series of young adult novels by British author Malorie Blackman, with six novels and three novellas. The series is speculative fiction describing an alternative history . The series takes place in an alternative 21st-century Britain.
Tic-tac-toe A completed game of tic-tac-toe Other names Noughts and Crosses Xs and Os Genres Paper-and-pencil game Players 2 Setup time Minimal Playing time ~1 minute Chance None Skills Strategy, tactics, observation Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns ...
Ultimate tic-tac-toe (also known as UTT, super tic-tac-toe, meta tic-tac-toe, (tic-tac-toe)² or Ultimate Noughts and Crosses [1]) is a board game composed of nine tic-tac-toe boards arranged in a 3 × 3 grid. [2] [3] Players take turns playing on the smaller tic-tac-toe boards until one of them wins on the larger board. Compared to traditional ...
Hosted by comedian Jeff Foxworthy, the original show asked adult contestants to answer questions typically found in elementary school quizzes with the help of actual fifth-graders as teammates ...
Noughts + Crosses is a British drama television series based on the Noughts & Crosses novel series by Malorie Blackman. The series is set in an alternative history ...
Noughts and Crosses is an alternative name for the game of Tic-tac-toe. Noughts and Crosses may also refer to: Noughts & Crosses (novel series), by Malorie Blackman; Noughts and Crosses, Australian television game show; Noughts + Crosses, British television adaptation of the Malorie Blackman novel
OXO is a video game developed by A S Douglas in 1952 which simulates a game of noughts and crosses (tic-tac-toe). It was one of the first games developed in the early history of video games. Douglas programmed the game as part of a thesis on human-computer interaction at the University of Cambridge.
The matchboxes used by Michie each represented a single possible layout of a noughts and crosses grid. When the computer first played, it would randomly choose moves based on the current layout. As it played more games, through a reinforcement loop, it disqualified strategies that led to losing games, and supplemented strategies that led to ...
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