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  2. Knight (chess) - Wikipedia

    en.wikipedia.org/wiki/Knight_(chess)

    The knight (♘, ♞) is a piece in the game of chess, represented by a horse's head and neck. It moves two squares vertically and one square horizontally, or two squares horizontally and one square vertically, jumping over other pieces. Each player starts the game with two knights on the b- and g-files, each located between a rook and a bishop ...

  3. Rules of chess - Wikipedia

    en.wikipedia.org/wiki/Rules_of_chess

    A piece moves to a vacant square except when capturing an opponent's piece. [8] Except for any move of the knight and castling, pieces cannot jump over other pieces. A piece is captured (or taken) when an attacking enemy piece replaces it on its square. The captured piece is thereby permanently removed from the game.

  4. Smothered mate - Wikipedia

    en.wikipedia.org/wiki/Smothered_mate

    The end result of Philidor's mate: 1.Qg8+ Rxg8 2.Nf7#. In chess, a smothered mate is a checkmate delivered by a knight in which the mated king is unable to move because it is completely surrounded (or smothered) by its own pieces, which a knight can jump over.

  5. Chess on a really big board - Wikipedia

    en.wikipedia.org/wiki/Chess_on_a_really_big_board

    For example, it may travel along the following path: i8–g9–e8–d6–e4–g3–i4–j6–i8. It may jump over pieces in each of its individual knight moves, but is blocked by pieces on its circular path (though it may capture an enemy piece thus placed).

  6. Empress (chess) - Wikipedia

    en.wikipedia.org/wiki/Empress_(chess)

    The empress is a fairy chess piece that can move like a rook or a knight. It cannot jump over other pieces when moving as a rook but may do so when moving as a knight. The piece has acquired many names [a] and is frequently called a chancellor or a marshal. Chess moves in this article use C as notation for the empress.

  7. Hexagonal chess - Wikipedia

    en.wikipedia.org/wiki/Hexagonal_chess

    The knight may move two cells orthogonally in one direction and then one cell orthogonally at a 60° angle, jumping over intervening pieces. Equivalently, the knight may move to any nearest cell not on an orthogonal or diagonal line on which it stands. The pawn may move one vacant cell vertically forward. If it stands on its starting cell or on ...

  8. Can You Solve the Puzzle of Four Knights?

    www.aol.com/lifestyle/solve-puzzle-four-knights...

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  9. Nightrider (chess) - Wikipedia

    en.wikipedia.org/wiki/Nightrider_(chess)

    The nightrider, alternatively spelled knightrider and also known as the knightmare or unicorn (though the latter term sometimes refers to the bishop+nightrider compound), is a fairy chess piece that can move any number of steps as a knight in the same direction. The nightrider is often represented by an altered version of the knight's icon. [1]