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Quake Mobile does not feature the Nine Inch Nails soundtrack due to space constraints. [78] Quake Mobile runs the most recent version of GL Quake (Quake v.1.09 GL 1.00) at 800x600 resolution and 25 fps. The most recent version of Quake Mobile is v.1.20 which has stylus support. There was an earlier version v.1.19 which lacked stylus support.
DarkPlaces Quake engine: GNU GPL: Unreal Tournament style deathmatch. Single/Multiplayer. OpenArena: OpenArena team 2005-08-19 2012-02-20 (0.8.8) Linux, OS X, Windows: ioquake3 id Tech 3: GNU GPL: Free software content remake of Quake III Arena. Single/Multiplayer OpenSpades: YVT 2019-01-04 (0.1.3) Linux, OS X, Windows: GNU GPL: Based on Ace of ...
Self-published as shareware by id Software; also published as a retail title by GT Interactive [7] Two official expansion packs were released in 1997: Quake Mission Pack No. 1: Scourge of Armagon, developed by Hipnotic Interactive, and Quake Mission Pack No. 2: Dissolution of Eternity, developed by Rogue Entertainment.
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Quake is a series of first-person shooter video games, developed by id Software and, as of 2010, published by Bethesda Softworks.The series is composed of Quake and its nonlinear, standalone sequels, which vary in setting and plot.
The Quake III Arena engine was updated to patch 1.26 and later versions are called "Quake III Team Arena engine" with a new MD4 skeletal model format and huge outdoor areas. id Tech 3 is the first in this series to require an OpenGL-compliant graphics accelerator to run. The source code was released on 19 August 2005 under GPL-2.0-or-later.
Based on id Software's open stance towards game modifications, their Quake series became a popular subject for player mods beginning with Quake in 1996. Spurred by user-created hacked content on their previous games and the company's desire to encourage the hacker ethic, Id included dedicated modification tools into Quake, including the QuakeC programming language and a level editor.
A popular feature was the ability to download shareware versions of some games and play them online. For some games, this was supported by publishers as a means to promote their games at retail. In other cases, Mplayer arranged deals with developers to attract gamers with demos of popular games such as Quake and Unreal.