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The first shader-capable GPUs only supported pixel shading, but vertex shaders were quickly introduced once developers realized the power of shaders. The first video card with a programmable pixel shader was the Nvidia GeForce 3 (NV20), released in 2001. [ 3 ]
The set of APIs used to compile, link, and pass parameters to GLSL programs are specified in three OpenGL extensions, and became part of core OpenGL as of OpenGL Version 2.0. The API was expanded with geometry shaders in OpenGL 3.2, tessellation shaders in OpenGL 4.0 and compute shaders in OpenGL 4.3. These OpenGL APIs are found in the extensions:
Almost Native Graphics Layer Engine (ANGLE) is an open source graphic engine which implements WebGL 1.0 (2.0 which closely conforms to ES 3.0) and OpenGL ES 2.0 and 3.0 standards. It is a default backend for both Google Chrome and Mozilla Firefox on Windows platforms and works by translating WebGL and OpenGL calls to available platform-specific ...
OpenGL ES 3.1 API and shader compatibility – to enable the easy development and execution of the latest OpenGL ES applications on desktop systems. Hardware support: AMD Radeon HD 5000 series and newer (FP64 shaders implemented by emulation on some TeraScale GPUs), Intel HD Graphics in Intel Broadwell processors and newer (Linux Mesa: Haswell ...
Google Cloud Storage is an online file storage web service for storing and accessing data on Google Cloud Platform infrastructure. [1] The service combines the performance and scalability of Google's cloud with advanced security and sharing capabilities. [2] It is an Infrastructure as a Service , comparable to Amazon S3.
In June 2011, Microsoft and Joyent implemented a native Windows version of Node.js. [19] The first Node.js build supporting Windows was released in July 2011. In January 2012, Dahl yielded management of the project to npm creator Isaac Schlueter. [20] In January 2014, Schlueter announced that Timothy J. Fontaine would lead the project. [21]
Hybrid cloud storage is a term for a storage infrastructure that uses a combination of on-premises storage resources with cloud storage. The on-premises storage is usually managed by the organization, while the public cloud storage provider is responsible for the management and security of the data stored in the cloud. [37]
Godot reached version 1.0 on 15 December 2014, marking the first stable release and the addition of lightmapping, navmesh support, and more shaders. [63] Version 1.1 was released on 21 May 2015, adding improved auto-completion in the code editor, a visual shader editor, a new API to the operating system for managing screens and windows ...