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Kaiserreich: Legacy of the Weltkrieg is an alternate history total conversion mod for the grand strategy video game Hearts of Iron IV (2016). Set in an alternate timeline where the Central Powers won World War I, the politics of Kaiserreich is drastically different from the politics and borders present during the real World War II, with several nations impacted by civil wars and revolutions ...
The New Order: Last Days of Europe, a mod set in an alternate 1962 after the Axis Powers won World War II, where there is a three-way Cold War between America, Germany, and Japan. The mod has received praise for its rich storytelling and esoteric atmosphere. [48] The mod was first released into Steam Community on March 27, 2021. [49]
The Lord of the Rings: Conquest produced by Pandemic Studios using the same engine used in Star Wars: Battlefront was released in early 2009 on the PC and all seventh-generation video game systems except the Wii and PSP. All versions received mixed reviews, with the Nintendo DS version garnering slightly better reviews. [35]
This is a list of Middle-earth video games.It includes both video games based directly on J. R. R. Tolkien's books about Middle-earth, and those derived from The Lord of the Rings and The Hobbit films by New Line Cinema and Warner Bros. which in turn were based on Tolkien's novels of the same name.
C. Castle Explorer; Castle Strike; Castles (video game) Castlevania Legends; Chasm: The Rift; Chivalry 2; Chivalry: Medieval Warfare; Citadels (video game) Critters for Sale
Darkest Hour Light: this version is available as a mod with only a few changes from HOI2, but nearly all new features are enabled. Darkest Hour Full : this version is available as a mod without any compatibility with HOI2 and implements or reworks many new features, the most visible difference being the new map and research system.
Crusader Kings II is a grand strategy game developed by Paradox Development Studio and published by Paradox Interactive.Set in the Middle Ages, the game was released on February 14, 2012, as a sequel to 2004's Crusader Kings.
In the 2013 book Digital Gaming Re-imagines the Middle Ages, the author explains that: As digital medievalism, Crusader Kings models systems of cultural change in the Middle Ages rather than merely assigning cultural labels to people and geographic areas of Europe at specific chronological dates. The game attempts to avoid anachronism through ...