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OpenSceneGraph is an open-source 3D graphics application programming interface (library or framework), [2] used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization and modeling.
Following is a list of notable software, computer programs, used to develop a mathematical representation of any three dimensional surface of objects, as 3D computer graphics, also called 3D modeling.
Fortnite Creative is a sandbox game, developed and published by Epic Games, part of the video game Fortnite. It was released on December 6, 2018, for Android , iOS , macOS , Nintendo Switch , PlayStation 4 , Windows , and Xbox One , and in November 2020 for PlayStation 5 and Xbox Series X/S .
N-World originated with Symbolics, a computer manufacturer notable for producing Lisp-based systems in the 1980s.Among the software packages that were produced for Symbolics computers are S-Graphics, a 3D animation suite that includes modules for polygon modeling, dynamics, paint, and rendering — titled S-Geometry, S-Dynamics, S-Paint, and S-Render, respectively. [1]
Common data types supported by the software include images, 3D models, medical imaging , and animation. [ 1 ] Noesis was created and is actively maintained by video game programmer Rich Whitehouse.
Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.
ZModeler (or Zanoza Modeler) is a 3D modeling application developed by Oleg Melashenko.It is aimed at modelers who model vehicles and other objects for computer games such as Euro Truck Simulator, UK Truck Simulator, American Truck Simulator, 18 Wheels of Steel, Grand Theft Auto series, Empire Earth 2, Midtown Madness, or similar video games.
The GeForce 256 is the original release in Nvidia's "GeForce" product line.Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor by increasing the number of fixed pixel pipelines, offloading host geometry calculations to a hardware transform and lighting (T&L) engine, and adding hardware motion compensation for MPEG-2 video.