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  2. Banzhaf power index - Wikipedia

    en.wikipedia.org/wiki/Banzhaf_power_index

    Computer model of the Banzhaf power index from the Wolfram Demonstrations Project. The Banzhaf power index, named after John Banzhaf (originally invented by Lionel Penrose in 1946 and sometimes called Penrose–Banzhaf index; also known as the Banzhaf–Coleman index after James Samuel Coleman), is a power index defined by the probability of changing an outcome of a vote where voting rights ...

  3. Farey sequence - Wikipedia

    en.wikipedia.org/wiki/Farey_sequence

    In mathematics, the Farey sequence of order n is the sequence of completely reduced fractions, either between 0 and 1, or without this restriction, [ a] which when in lowest terms have denominators less than or equal to n, arranged in order of increasing size. With the restricted definition, each Farey sequence starts with the value 0, denoted ...

  4. Nim - Wikipedia

    en.wikipedia.org/wiki/Nim

    2. Chance. None. Nim is a mathematical game of strategy in which two players take turns removing (or "nimming") objects from distinct heaps or piles. On each turn, a player must remove at least one object, and may remove any number of objects provided they all come from the same heap or pile. Depending on the version being played, the goal of ...

  5. One half - Wikipedia

    en.wikipedia.org/wiki/One_half

    Mathematics. One half is a rational number that lies midway between nil and unity (which are the elementary additive and multiplicative identities) as the quotient of the first two non-zero integers, . It has two different decimal representations in base ten, the familiar and the recurring , with a similar pair of expansions in any even base ...

  6. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    In game theory, " guess ⁠ 2 3 of the average " is a game that explores how a player’s strategic reasoning process takes into account the mental process of others in the game. [1] In this game, players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player (s) who select a number closest to ...

  7. Mathematical model - Wikipedia

    en.wikipedia.org/wiki/Mathematical_model

    The use of mathematical models to solve problems in business or military operations is a large part of the field of operations research. Mathematical models are also used in music, [3] linguistics, [4] and philosophy (for example, intensively in analytic philosophy). A model may help to explain a system and to study the effects of different ...

  8. Maker-Breaker game - Wikipedia

    en.wikipedia.org/wiki/Maker-Breaker_game

    A Maker-Breaker game is a kind of positional game. [1] : 13–24 Like most positional games, it is described by its set of positions/points/elements ( ) and its family of winning-sets ( - a family of subsets of ). It is played by two players, called Maker and Breaker, who alternately take previously untaken elements.

  9. Quadratic formula - Wikipedia

    en.wikipedia.org/wiki/Quadratic_formula

    Quadratic formula. The roots of the quadratic function y = ⁠ 1 2 ⁠x2 − 3x + ⁠ 5 2 ⁠ are the places where the graph intersects the x -axis, the values x = 1 and x = 5. They can be found via the quadratic formula. In elementary algebra, the quadratic formula is a closed-form expression describing the solutions of a quadratic equation.

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