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  2. Prodigy Math Game - Wikipedia

    en.wikipedia.org/wiki/Prodigy_Math_Game

    The player takes the role of a wizard or witch, who, whilst undertaking quests to collect gems, must battle against the Puppet Master. These quests usually involve battling monsters in different areas of the in-game map. To participate in these quests, players must correctly answer math problems to cast spells. Prodigy Math was released in 2011 ...

  3. Prodigy Education - Wikipedia

    en.wikipedia.org/wiki/Prodigy_Education

    It is the developer of the 2011 and 2022 Prodigy Math, a roleplaying game where players solve math problems to participate in battles and cast spells, and Prodigy English, a sandbox game where players answer English questions to earn currency to gain items. Although each game is standalone, both are accessible through a single Prodigy account.

  4. Category:Mathematical games - Wikipedia

    en.wikipedia.org/wiki/Category:Mathematical_games

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  5. Timeline of mathematics - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_mathematics

    This is a timeline of pure and applied mathematics history.It is divided here into three stages, corresponding to stages in the development of mathematical notation: a "rhetorical" stage in which calculations are described purely by words, a "syncopated" stage in which quantities and common algebraic operations are beginning to be represented by symbolic abbreviations, and finally a "symbolic ...

  6. John G. Kemeny - Wikipedia

    en.wikipedia.org/wiki/John_G._Kemeny

    John George Kemeny (born Kemény János György; May 31, 1926 [1] – December 26, 1992) was a Hungarian-born American mathematician, computer scientist, and educator best known for co-developing [2] the BASIC programming language in 1964 with Thomas E. Kurtz.

  7. Ray Solomonoff - Wikipedia

    en.wikipedia.org/wiki/Ray_Solomonoff

    Ray Solomonoff (July 25, 1926 – December 7, 2009) [1] [2] was an American mathematician who invented algorithmic probability, [3] his General Theory of Inductive Inference (also known as Universal Inductive Inference), [4] and was a founder of algorithmic information theory. [5]

  8. History of mathematics - Wikipedia

    en.wikipedia.org/wiki/History_of_mathematics

    The majority of Babylonian mathematical work comes from two widely separated periods: The first few hundred years of the second millennium BC (Old Babylonian period), and the last few centuries of the first millennium BC (Seleucid period). [20] It is named Babylonian mathematics due to the central role of Babylon as a place of study.

  9. John Saxon (educator) - Wikipedia

    en.wikipedia.org/wiki/John_Saxon_(educator)

    Throughout the 1980s and 1990s, Saxon spoke out against mathematics education reform efforts that he believed would lead to a disaster in math and science education. He wrote or co-wrote a series of nine mathematics textbooks for kindergarten through high school which use an incremental teaching method often called "Saxon math".