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  2. Computer animation - Wikipedia

    en.wikipedia.org/wiki/Computer_animation

    An early step in the history of computer animation was the sequel to the 1973 film Westworld, a science-fiction film about a society in which robots live and work among humans. [27] The sequel, Futureworld (1976), used the 3D wire-frame imagery, which featured a computer-animated hand and face both created by University of Utah graduates Edwin ...

  3. History of computer animation - Wikipedia

    en.wikipedia.org/wiki/History_of_computer_animation

    John Whitney Sr. (1917–1995) was an American animator, composer and inventor, widely considered to be one of the fathers of computer animation. [1] In the 1940s and 1950s, he and his brother James created a series of experimental films made with a custom-built device based on old anti-aircraft analog computers (Kerrison Predictors) connected by servomechanisms to control the motion of lights ...

  4. Computer-generated imagery - Wikipedia

    en.wikipedia.org/wiki/Computer-generated_imagery

    Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games. These images are either static (i.e. still images ) or dynamic (i.e. moving images).

  5. List of computer-animated films - Wikipedia

    en.wikipedia.org/wiki/List_of_computer-animated...

    A computer-animated film is an animated film that was created using computer software to appear three-dimensional. While traditional 2D animated films are now [ when? ] made primarily with the help of computers, the technique to render realistic 3D computer graphics (CG) or 3D computer-generated imagery (CGI), is unique to computer animation.

  6. Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics

    The study of computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to three-dimensional computer graphics, it also encompasses two-dimensional graphics and image processing .

  7. Larry Gonick - Wikipedia

    en.wikipedia.org/wiki/Larry_Gonick

    From 1990 to 1997, Gonick penned a bimonthly "Science Classics" cartoon for the science magazine Discover. Each two-page comic discussed a recent scientific development, often one in interdisciplinary research. During the 1994-95 academic year, Gonick was a Knight Science Journalism Fellow at MIT. [5]

  8. Timeline of computer animation in film and television

    en.wikipedia.org/wiki/Timeline_of_computer...

    The first partially computer-generated main character and the first blockbuster movie to feature multiple morphing effects. [36] First use of a personal computer to create major movie 3-D effects. Inducted to the National Film Registry in 2023. Pentagon: First use of photorealistic CGI architectural fly-through.

  9. Pixar Image Computer - Wikipedia

    en.wikipedia.org/wiki/Pixar_Image_Computer

    The Pixar Image Computer is a graphics computer originally developed by the Graphics Group, the computer division of Lucasfilm, which was later renamed Pixar. Aimed at commercial and scientific high-end visualization markets, such as medicine , geophysics and meteorology , the original machine was advanced for its time, but sold poorly.