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Universal Interactive (formerly Universal Interactive Studios until 2001) was an American video game publisher. The company was established on January 4, 1994, and led by Skip Paul and Robert Biniaz of MCA. It was best known for producing the Crash Bandicoot and Spyro platform game franchises.
Vivendi Games was an American video game holding company founded in July 1996. It published games through various subsidiaries and labels, such as Black Label Games, Blizzard Entertainment (), Coktel Vision, Fox Interactive, NDA Productions, Sierra Entertainment, Universal Interactive and Vivendi Games Mobile.
Pages in category "Universal Interactive games" The following 36 pages are in this category, out of 36 total. This list may not reflect recent changes. 0–9.
On May 16, 2001, Havas Interactive was renamed Vivendi Universal Interactive Publishing, while Havas itself became Vivendi Universal Publishing. [14] The new name was likely due to the merger between Universal and Vivendi; the company also received ownership of properties from Universal Interactive Studios .
The series was originally produced by Universal Interactive, which later became known as Vivendi Games; in 2008, Vivendi merged with Activision, which currently owns and publishes the franchise. The games are mostly set on the fictitious Wumpa Islands, an archipelago situated to the south of Australia where humans and mutant animals co-exist ...
Barrett said the last substantial sighting came in 2022, noting this year’s visit is part of a snowy owl irruption — an unpredictable migration pattern resulting from a successful breeding season.
Universal Interactive: The Scorpion King: The Scorpion King: Rise of the Akkadian: 2002: Point of View, Inc. Universal Interactive: The Scorpion King: Scott Pilgrim vs. the World: The Game: 2010: Ubisoft Montreal (PSN and XBLA) Ubisoft Chengdu Ubisoft Pune Production Studio (Wallace and Online Multiplayer DLC) Ubisoft: Scott Pilgrim vs. the World
It was pitched to various publishers and was later shown to Mark Cerny, an executive producer from Universal Interactive Studios, who was impressed by the team's efforts. Universal published the game and helped with funding and marketing. [5] Universal helped the game's development and cutscenes, and hired actors to film real-time sequences.