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DirectX Raytracing (DXR) is a feature introduced in Microsoft's DirectX 12 that implements ray tracing, for video graphic rendering. DXR was released with the Windows 10 October update (version 1809) on October 10, 2018.
It was also backported to Windows 7 SP1 (but not to Windows Vista) via the Windows 7 platform update. [9] [10] [11] The original version of Direct2D was tied to DirectX 11 (in hardware, up to Direct3D 10.1 is used), whereas this version of Direct2D integrates with DirectX 11.1. [9] Windows 8 also added interoperability between XAML and Direct2D ...
In Windows 11, WARP was updated to support feature level 12_2 (DirectX 12 Ultimate) with variable rate shading, sampler feedback, mesh shaders, and DirectX Raytracing. Microsoft releases recent versions of d3d10warp.dll as a downloadable NuGet package, [ 6 ] which can be side-loaded by applications and can work with the redistributable Direct3D ...
The aim is to reduce latency between hardware so that the hardware can keep up with the user's head movement, eliminating the motion sickness. A particular focus is on dual GPU setups where each GPU will now render for one eye individually of the display Radeon Machine Learning (RML) SDK GitHub: DirectX 12, Metal, OpenCL: Linux, OS X, Windows
Last version supporting Windows 98, 98 SE and Me [a] February 5, 2010 Last version supporting Windows 2000, XP and XP SP1 June 7, 2010 Final 9.0c version Last version supporting Windows XP SP2 and SP3 [85] 10 10: 6.00.6000.16386: November 30, 2006: Windows Vista exclusive 10.1: 6.00.6001.18000: February 4, 2008: Windows Vista SP1, Windows ...
Alchemist uses the Intel Xe GPU architecture, or more specifically, the Xe-HPG variant. Alchemist supports hardware-based ray tracing, XeSS or supersampling based on neural networks (similar to Nvidia's DLSS and AMD's FSR), and DirectX 12 Ultimate. [1] [15] Also supported are DisplayPort 2.0 and overclocking.
Improvements to External/Removable GPU support in the OS, providing better support to detachable GPUs. Display Diagnostics , with Kernel mode device driver interface changes to allow the driver for a display controller to report diagnostic events to the operating system.
DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated.The pipeline allows certain CPU-intensive operations such as iDCT, motion compensation and deinterlacing to be offloaded to the GPU.