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  2. Abstract factory pattern - Wikipedia

    en.wikipedia.org/wiki/Abstract_factory_pattern

    The abstract factory pattern in software engineering is a design pattern that provides a way to create families of related objects without imposing their concrete classes, by encapsulating a group of individual factories that have a common theme without specifying their concrete classes. [1]

  3. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    Design pattern, overview of design patterns in general; Abstract factory pattern, a pattern often implemented using factory methods; Builder pattern, another creational pattern; Template method pattern, which may call factory methods; Joshua Bloch's idea of a static factory method for which Bloch claims there is no direct equivalent in Design ...

  4. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    For example, several GoF patterns, like the Factory method pattern, the Builder or even the Singleton are implementations of this concept. The Abstract factory pattern instead is a method to build collections of factories. In some design patterns, a factory object has a method for every kind of object it can create

  5. Creational pattern - Wikipedia

    en.wikipedia.org/wiki/Creational_pattern

    Some examples of creational design patterns include: Abstract Factory pattern : a class requests the objects it requires from a factory object instead of creating the objects directly Factory method pattern : centralize creation of an object of a specific type choosing one of several implementations

  6. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Efforts have also been made to codify design patterns in particular domains, including the use of existing design patterns as well as domain-specific design patterns. Examples include user interface design patterns, [ 7 ] information visualization , [ 8 ] secure design, [ 9 ] "secure usability", [ 10 ] Web design [ 11 ] and business model design.

  7. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma , Richard Helm , Ralph Johnson , and John Vlissides , with a foreword by Grady Booch .

  8. Talk:Abstract factory pattern - Wikipedia

    en.wikipedia.org/wiki/Talk:Abstract_factory_pattern

    The Java example was added in 12 September 2006 , and the author said that he simply adapted the C# example . The C# example was added in 31 May 2003 by Benno. His only other contribution is a "Hello World!" example in another article. He gives no clue on the origin of the code or on his identity.

  9. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    In a software design pattern view, lazy initialization is often used together with a factory method pattern. This combines three ideas: Using a factory method to create instances of a class (factory method pattern) Storing the instances in a map, and returning the same instance to each request for an instance with same parameters (multiton pattern)