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Fork Particle is a computer graphics visual effects modeling and software development kit (SDK) developed and sold by Fork Particle, Inc. Fork Particle uses its real time particle system technology to simulate visual effects or particle effects such as CGI explosions, fire, rain, smoke, dust, etc. Fork Particle is used in video games and visual simulation software such as a flight simulator.
Particle effects; Support for anti-aliased TrueType text; Seamless support for framebuffer objects, pbuffers and frame buffer render-to-texture effects; Multi-threaded database paging support, which can be used in conjunction with all 3D database and image loaders; Large scale, whole earth geospatial terrain paged database generation
After the update is complete, each particle is rendered, usually in the form of a textured billboarded quad (i.e. a quadrilateral that is always facing the viewer). However, this is sometimes not necessary for games; a particle may be rendered as a single pixel in small resolution/limited processing power environments.
Lightweight 'rigid particles' provide particle effects in games at minimal cost. Tokamak also supports "Breakage Constructing models" which will break when a collision occurs. Fragments of the original model will automatically be spawned by Tokamak's built-in breakage functionality.
Houdini is a 3D animation software application developed by Toronto-based SideFX, who adapted it from the PRISMS suite of procedural generation software tools. The procedural tools are used to produce different effects such as complex reflections, animations and particles system. [2] Some of its procedural features have been in existence since ...
2D/3D toon Animation, Lighting, Modeling, Node based Material Creation / Texturing / 3D Texture Painting/ UV Mapping, Rendering (Internal, External, 3D Anaglyph and VR), 3D Rigging and Animation, Sculpting, Visual 3D Effects, Basic Post-Production Video Editing, Motion Tracking, Python Scripting, Fluid Simulation, Particles, Physics, Compositing
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