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  2. Fork Particle - Wikipedia

    en.wikipedia.org/wiki/Fork_Particle

    Fork Particle is a computer graphics visual effects modeling and software development kit (SDK) developed and sold by Fork Particle, Inc. Fork Particle uses its real time particle system technology to simulate visual effects or particle effects such as CGI explosions, fire, rain, smoke, dust, etc. Fork Particle is used in video games and visual simulation software such as a flight simulator.

  3. NEAT Particles - Wikipedia

    en.wikipedia.org/wiki/NEAT_Particles

    Rather than being hand-coded like typical particle systems, the behaviors of NEAT Particle effects are evolved by user preference. Therefore, non-programmer, non-artist users may evolve complex and unique special effects in real time. NEAT Particles is meant to augment and assist the time-consuming computer graphics content generation process.

  4. particleIllusion - Wikipedia

    en.wikipedia.org/wiki/ParticleIllusion

    Featuring the super emitter which is usually applied in emitters of firework and explosion effects. particleIllusion (pIllusion for short) is a stand-alone computer graphics application based on the particle system technique which allows users to create graphical animations, e.g. fire, explosions, smoke, fireworks, and various abstract visual ...

  5. Natron (software) - Wikipedia

    en.wikipedia.org/wiki/Natron_(software)

    Natron is a free and open-source node-based compositing application. It has been influenced by digital compositing software such as Avid Media Illusion, Apple Shake, Blackmagic Fusion, Autodesk Flame and Nuke, from which its user interface and many of its concepts are derived. Natron supports plugins following the OpenFX 1.4 API.

  6. OpenSceneGraph - Wikipedia

    en.wikipedia.org/wiki/OpenSceneGraph

    Particle effects; Support for anti-aliased TrueType text; Seamless support for framebuffer objects, pbuffers and frame buffer render-to-texture effects; Multi-threaded database paging support, which can be used in conjunction with all 3D database and image loaders; Large scale, whole earth geospatial terrain paged database generation

  7. Particle system - Wikipedia

    en.wikipedia.org/wiki/Particle_system

    Both GameMaker Studio and Unity provide a two-dimensional particle system often used by indie, hobbyist, or student game developers, though it cannot be imported into other engines. Many other solutions also exist, and particle systems are frequently written from scratch if non-standard effects or behaviors are desired.

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