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  2. Magic square - Wikipedia

    en.wikipedia.org/wiki/Magic_square

    The smallest (and unique up to rotation and reflection) non-trivial case of a magic square, order 3. In mathematics, especially historical and recreational mathematics, a square array of numbers, usually positive integers, is called a magic square if the sums of the numbers in each row, each column, and both main diagonals are the same.

  3. Associative magic square - Wikipedia

    en.wikipedia.org/wiki/Associative_magic_square

    The number zero for n = 6 is an example of a more general phenomenon: associative magic squares do not exist for values of n that are singly even (equal to 2 modulo 4). [3] Every associative magic square of even order forms a singular matrix, but associative magic squares of odd order can be singular or nonsingular. [4]

  4. Talk:Magic square - Wikipedia

    en.wikipedia.org/wiki/Talk:Magic_square

    Besides magic squares of primes, there is a longstanding unsolved problem relating a 3x3 magic square of perfect squares. The case 4x4 was solved by Euler in 1770.

  5. Siamese method - Wikipedia

    en.wikipedia.org/wiki/Siamese_method

    The Siamese method, or De la Loubère method, is a simple method to construct any size of n-odd magic squares (i.e. number squares in which the sums of all rows, columns and diagonals are identical). The method was brought to France in 1688 by the French mathematician and diplomat Simon de la Loubère , [ 1 ] as he was returning from his 1687 ...

  6. Magic constant - Wikipedia

    en.wikipedia.org/wiki/Magic_constant

    The magic constant or magic sum of a magic square is the sum of numbers in any row, column, or diagonal of the magic square. For example, the magic square shown below has a magic constant of 15. For a normal magic square of order n – that is, a magic square which contains the numbers 1, 2, ..., n 2 – the magic constant is = +.

  7. Recreational mathematics - Wikipedia

    en.wikipedia.org/wiki/Recreational_mathematics

    Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics includes the aesthetics and culture of mathematics, peculiar or amusing stories and coincidences about mathematics, and the personal lives of mathematicians.

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  9. Luoshu Square - Wikipedia

    en.wikipedia.org/wiki/Luoshu_Square

    Early records dated to 650 BCE are ambiguous, referring to a "river map", but clearly start to refer to a magic square by 80 CE, and explicitly give an example of one since 570 CE. [ 2 ] [ 3 ] Recent publications have provided support that the Lo Shu Magic Square was an important model for time and space.