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  2. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Unity offers a tool to upgrade shaders using the legacy renderer to URP or HDRP. Creators can develop and sell user-generated assets to other game makers via the Unity Asset Store. This includes 3D and 2D assets and environments for developers to buy and sell. [61] Unity Asset Store launched in 2010.

  3. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Version 1.1 was released on 21 May 2015, adding improved auto-completion in the code editor, a visual shader editor, a new API to the operating system for managing screens and windows, improved 2D physics and a rewritten 2D engine, better Blender Collada support, and a new dark theme. [64]

  4. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Originally, this functionality was achieved by writing shaders in ARB assembly language – a complex and unintuitive task. The OpenGL ARB created the OpenGL Shading Language to provide a more intuitive method for programming the graphics processing unit while maintaining the open standards advantage that has driven OpenGL throughout its history.

  5. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    If one is defined, a volume shader describes the light interaction as it passes through the volume of the mesh. Light may be scattered, absorbed, or even emitted [clarification needed] at any point in the volume. [47] The shape of the surface may be altered by displacement shaders. In this way, textures can be used to make the mesh surface more ...

  6. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  7. Cars (film) - Wikipedia

    en.wikipedia.org/wiki/Cars_(film)

    Cars is a 2006 American animated sports comedy film produced by Pixar Animation Studios for Walt Disney Pictures.The film was directed by John Lasseter, co-directed by Joe Ranft, produced by Darla K. Anderson, and written by Lasseter, Ranft, Dan Fogelman, Kiel Murray, Phil Lorin, and Jorgen Klubien based on a story by Lasseter, Ranft, and Klubien.

  8. GeForce 400 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_400_Series

    The GeForce 400 series is a series of graphics processing units developed by Nvidia, serving as the introduction of the Fermi microarchitecture.Its release was originally slated in November 2009, [2] however, after delays, it was released on March 26, 2010, with availability following in April 2010.