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A lazy copy is an implementation of a deep copy. When initially copying an object, a (fast) shallow copy is used. A counter is also used to track how many objects share the data. When the program wants to modify an object, it can determine if the data is shared (by examining the counter) and can do a deep copy if needed.
Copy data from memory to memory. Base instruction 0x70 cpobj <typeTok> Copy a value type from src to dest. Object model instruction 0x5B div: Divide two values to return a quotient or floating-point result. Base instruction 0x5C div.un: Divide two values, unsigned, returning a quotient. Base instruction 0x25 dup: Duplicate the value on the top ...
Duplicate representations of data within the enterprise would be implemented by the use of pointers rather than duplicate database tables, rows, or cells. This ensures that data updates to elements in the authoritative location are comprehensively distributed to all federated database constituencies in the larger overall enterprise architecture.
The additional data can simply be a complete copy of the actual data (a type of repetition code), or only select pieces of data that allow detection of errors and reconstruction of lost or damaged data up to a certain level.
In computer programming, duplicate code is a sequence of source code that occurs more than once, either within a program or across different programs owned or maintained by the same entity. Duplicate code is generally considered undesirable for a number of reasons. [ 1 ]
"Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.
As the holidays approach, many people get curious about reindeer.Have you ever wondered how fast they can run? Well, they may not be able to pull a sleigh around the world in a single night, but ...
In computer programming, a collection is an abstract data type that is a grouping of items that can be used in a polymorphic way. Often, the items are of the same data type such as int or string. Sometimes the items derive from a common type; even deriving from the most general type of a programming language such as object or variant.