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  2. Defeat in detail - Wikipedia

    en.wikipedia.org/wiki/Defeat_in_detail

    Defeat in detail, or divide and conquer, is a military tactic of bringing a large portion of one's own force to bear on small enemy units in sequence, rather than engaging the bulk of the enemy force all at once. This exposes one's own units to many small risks but allows for the eventual destruction of an entire enemy force.

  3. Akra–Bazzi method - Wikipedia

    en.wikipedia.org/wiki/Akra–Bazzi_method

    The Akra–Bazzi method is more useful than most other techniques for determining asymptotic behavior because it covers such a wide variety of cases. Its primary application is the approximation of the running time of many divide-and-conquer algorithms.

  4. Divide and rule - Wikipedia

    en.wikipedia.org/wiki/Divide_and_rule

    Divide and rule (Latin: divide et impera), or more commonly known as divide and conquer, in politics refers to an entity gaining and maintaining political power by using divisive measures. This includes the exploitation of existing divisions within a political group by its political opponents, and also the deliberate creation or strengthening ...

  5. Divide-and-conquer algorithm - Wikipedia

    en.wikipedia.org/wiki/Divide-and-conquer_algorithm

    In computer science, divide and conquer is an algorithm design paradigm. A divide-and-conquer algorithm recursively breaks down a problem into two or more sub-problems of the same or related type, until these become simple enough to be solved directly. The solutions to the sub-problems are then combined to give a solution to the original problem.

  6. Schönhage–Strassen algorithm - Wikipedia

    en.wikipedia.org/wiki/Schönhage–Strassen...

    The Schönhage–Strassen algorithm was the asymptotically fastest multiplication method known from 1971 until 2007. It is asymptotically faster than older methods such as Karatsuba and Toom–Cook multiplication, and starts to outperform them in practice for numbers beyond about 10,000 to 100,000 decimal digits. [2]

  7. Master theorem (analysis of algorithms) - Wikipedia

    en.wikipedia.org/wiki/Master_theorem_(analysis...

    The master theorem always yields asymptotically tight bounds to recurrences from divide and conquer algorithms that partition an input into smaller subproblems of equal sizes, solve the subproblems recursively, and then combine the subproblem solutions to give a solution to the original problem. The time for such an algorithm can be expressed ...

  8. Dichotomic search - Wikipedia

    en.wikipedia.org/wiki/Dichotomic_search

    It is a specific type of divide and conquer algorithm. A well-known example is binary search. [3] Abstractly, a dichotomic search can be viewed as following edges of an implicit binary tree structure until it reaches a leaf (a goal or final state).

  9. Recursion (computer science) - Wikipedia

    en.wikipedia.org/wiki/Recursion_(computer_science)

    A common algorithm design tactic is to divide a problem into sub-problems of the same type as the original, solve those sub-problems, and combine the results. This is often referred to as the divide-and-conquer method; when combined with a lookup table that stores the results of previously solved sub-problems (to avoid solving them repeatedly and incurring extra computation time), it can be ...