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  2. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    There are two main descriptions of motion: dynamics and kinematics.Dynamics is general, since the momenta, forces and energy of the particles are taken into account. In this instance, sometimes the term dynamics refers to the differential equations that the system satisfies (e.g., Newton's second law or Euler–Lagrange equations), and sometimes to the solutions to those equations.

  3. Euler's equations (rigid body dynamics) - Wikipedia

    en.wikipedia.org/wiki/Euler's_equations_(rigid...

    Torque-free precessions are non-trivial solution for the situation where the torque on the right hand side is zero. When I is not constant in the external reference frame (i.e. the body is moving and its inertia tensor is not constantly diagonal) then I cannot be pulled through the derivative operator acting on L.

  4. Range of a projectile - Wikipedia

    en.wikipedia.org/wiki/Range_of_a_projectile

    The second solution is the useful one for determining the range of the projectile. Plugging this value for ( t ) into the horizontal equation yields x = 2 v 2 cos ⁡ θ sin ⁡ θ g {\displaystyle x={\frac {2v^{2}\cos \theta \,\sin \theta }{g}}}

  5. Navier–Stokes existence and smoothness - Wikipedia

    en.wikipedia.org/wiki/Navier–Stokes_existence...

    The original problem is in the whole space , which needs extra conditions on the growth behavior of the initial condition and the solutions. In order to rule out the problems at infinity, the Navier–Stokes equations can be set in a periodic framework, which implies that they are no longer working on the whole space but in the 3-dimensional ...

  6. Inverse dynamics - Wikipedia

    en.wikipedia.org/wiki/Inverse_dynamics

    Kinematics; Inverse kinematics: a problem similar to Inverse dynamics but with different goals and starting assumptions.While inverse dynamics asks for torques that produce a certain time-trajectory of positions and velocities, inverse kinematics only asks for a static set of joint angles such that a certain point (or a set of points) of the character (or robot) is positioned at a certain ...

  7. Kinematics - Wikipedia

    en.wikipedia.org/wiki/Kinematics

    [4] [5] [6] A kinematics problem begins by describing the geometry of the system and declaring the initial conditions of any known values of position, velocity and/or acceleration of points within the system. Then, using arguments from geometry, the position, velocity and acceleration of any unknown parts of the system can be determined.

  8. Compatibility (mechanics) - Wikipedia

    en.wikipedia.org/wiki/Compatibility_(mechanics)

    The problem of compatibility in continuum mechanics involves the determination of allowable single-valued continuous fields on simply connected bodies. More precisely, the problem may be stated in the following manner. [5] Figure 1. Motion of a continuum body. Consider the deformation of a body shown in Figure 1.

  9. Rigid body dynamics - Wikipedia

    en.wikipedia.org/wiki/Rigid_body_dynamics

    The solution of these equations of motion provides a description of the position, the motion and the acceleration of the individual components of the system, and overall the system itself, as a function of time. The formulation and solution of rigid body dynamics is an important tool in the computer simulation of mechanical systems.