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The resolution of 960H depends on whether the equipment is PAL or NTSC based: 960H represents 960 x 576 (PAL) or 960 x 480 (NTSC) pixels. [29] 960H represents an increase in pixels of some 30% over standard D1 resolution, which is 720 x 576 pixels (PAL), or 720 x 480 pixels (NTSC). The increased resolution over D1 comes as a result of a longer ...
GIF Animation: Make multiple images into GIF-animated image. Featured Printer: Print photos for particular occasions, such as Passport photo, or lined page such as graph, calendar or music paper. Screen Capture: Save monitor screen into an image file. Color Picker: Pick color from screen pixel. RAW Converter: Convert RAW format picture into ...
The number of pixels or picture elements contained in one linear inch in a digitally stored image. PS, PSE: Photoshop, Photoshop Elements. Commercial computer applications developed by Adobe for editing digital images. [20] RGB: RGB color space. An additive colour space that uses the primary colours of red, green and blue to create any colour.
When enlarged, individual pixels appear as squares. Enlarging further, each pixel can be analyzed, with their colors constructed through combination of the values for red, green and blue. In computer graphics and digital photography , a raster graphic represents a two-dimensional picture as a rectangular matrix or grid of pixels , viewable via ...
Instead, a 2:1 pixel pattern ratio would be used to draw the x and y axis lines, resulting in these axes following a ≈26.565° (arctan(1/2)) angle to the horizontal. (Game systems that do not use square pixels could, however, yield different angles, including "true" isometric.)
For full HDTV resolution, this one minute of arc implies that the TV watcher should sit 3.2 times the height of the screen away (optimal viewing distance). At this distance, the individual pixels cannot be resolved while simultaneously maximizing the viewing area.
Eric's Pixel Expansion (EPX) is an algorithm developed by Eric Johnston at LucasArts around 1992, when porting the SCUMM engine games from the IBM PC (which ran at 320 × 200 × 256 colors) to the early color Macintosh computers, which ran at more or less double that resolution. [5]
Common aspect ratios used in film and displays images. The common film aspect ratios used in cinemas are 1.85:1 and 2.40:1. [1] Two common videographic aspect ratios are 4:3 (1. 3:1), [a] the universal video format of the 20th century, and 16:9 (1. 7:1), universal for high-definition television and European digital television.
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