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The film also utilized the input of C.O.R.E., including a team that did most of the computer rendering. The film was principally created using Autodesk Maya and Houdini 3D software. [5] The screenplay for The Spine was written by Landreth while enrolled in a professional screenwriting workshop at Ryerson Polytechnic University. Some of the ...
The Utah 3D Animation Repository, a small collection of animated 3D models; scene collection, by Physically Based Rendering Toolkit: a number of interesting scenes to render with global illumination; MGF Example Scenes, a small collection of some indoor 3D scenes; archive3D, a collection of 3D models; 3DModels, a collection of vehicle 3D models
Spine is an action-adventure beat 'em up game set in a dystopian cyberpunk world. [3] Players take on the role of the female protagonist, Redline, a rebellious graffiti artist who acquires gun fu skills after receiving the titular spinal implant, which serves as her sentient AI companion and gives her new combat abilities throughout the game. [4]
3D rendering is the 3D computer graphics process of converting 3D models into 2D images on a computer. 3D renders may include photorealistic effects or non ...
This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.
A simple tessellation pipeline rendering a smooth sphere from a crude cubic vertex set using a subdivision method. In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering.
3D reconstruction from multiple images is the creation of three-dimensional models from a set of images. It is the reverse process of obtaining 2D images from 3D scenes. The essence of an image is a projection from a 3D scene onto a 2D plane, during which process the depth is lost.
In wire-frame rendering, back-face culling can be used to partially address the problem of hidden-line removal, but only for closed convex geometry. A related technique is clipping, which determines whether polygons are within the camera's field of view at all.