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  2. Assetto Corsa - Wikipedia

    en.wikipedia.org/wiki/Assetto_Corsa

    Previewing the game for the upcoming console release RedBull.com's, Curtis Moldrich states that "although we didn't get a chance to play the game with a controller, with a steering wheel at least, Assetto Corsa is a revolution. By embracing reality and modelling it perfectly, Assetto Corsa actually makes for a more entertaining game.

  3. Test Drive Unlimited - Wikipedia

    en.wikipedia.org/wiki/Test_Drive_Unlimited

    It is also possible to drive on small islands outside of the main island. The Xbox 360 version has supported steering wheel controllers since launch. Following the third free update, Test Drive Unlimited supports force feedback wheel controllers such as Microsoft's Xbox 360 Wireless Racing Wheel.

  4. Asphalt 8: Airborne - Wikipedia

    en.wikipedia.org/wiki/Asphalt_8:_Airborne

    Asphalt 8: Airborne is a 2013 racing video game developed by Gameloft Barcelona and published by Gameloft.It is the tenth major game of the Asphalt series.It was released on August 22, 2013, for iOS and Android, [1] November 13 for Windows 8 [2] and Windows Phone 8, [3] January 15, 2014 for BlackBerry 10, [4] and April 5, 2015 for Tizen.

  5. List of racing video games - Wikipedia

    en.wikipedia.org/wiki/List_of_racing_video_games

    Game Stock Car Reiza Studios NC Games WIN 2011-07-20 Game Stock Car 2012 Reiza Studios Reiza Studios WIN 2012-07-01 Game Stock Car 2013 Reiza Studios Reiza Studios WIN 2013-11-01 Garfield Kart: Artefacts Studio Anuman, Microïds: iOS, Droid, 3DS, Steam 2013-11-13 Garfield Kart: Furious Racing: Artefacts Studio Microids: WIN, MAC, PS4, XBO, NS ...

  6. Hard Drivin' - Wikipedia

    en.wikipedia.org/wiki/Hard_Drivin'

    Hard Drivin ' is a sim racing arcade video game developed by Atari Games in 1989. [5] Players test drive a sports car on courses that emphasize stunts and speed. It features one of the first 3D polygon driving environments [6] via a simulator cabinet with a haptic vibrating steering wheel and a custom rendering architecture.

  7. Sim racing - Wikipedia

    en.wikipedia.org/wiki/Sim_racing

    Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.

  8. GTR Evolution - Wikipedia

    en.wikipedia.org/wiki/GTR_Evolution

    A steering wheel with force feedback is supported with a number of customization settings (button assignments, strength of the feedback, dead zone, etc.). Each of the vehicles has individual characteristics that is visible while driving. As well as a cockpit view, a helmet perspective is used in some cases like Formula 3000. [8]

  9. Pacific Drive (video game) - Wikipedia

    en.wikipedia.org/wiki/Pacific_Drive_(video_game)

    [3] [4] The car will occasionally develop "quirks", such as the horn sounding when the steering wheel is turned, or a door opening when the car radio is switched on; [3] to fix a quirk, the player must use an MS-DOS computer called a "Tinker Station" and correctly input both the cause and effect of the quirk. [citation needed]

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