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To play a higher card than any previously played to the trick. [c] See also cover, go over, head the trick or play over. In Bridge, to play a card higher than the winning card played by your partner, unnecessary to win the trick but necessary to gain the lead. [83] overtrick. To take more tricks than bid or contracted. [67] A trick exceeding ...
card reading, also known as counting the hand; dummy reversal; endplay; coups; squeezes; suit combinations play; safety play; applying the principle of restricted choice; applying the theory of vacant places; applying percentages and probabilities
Rubber Bridge Scoring Above the line In rubber bridge, the location on the scorepad above the main horizontal line where extra points are entered; extra points are those awarded for holding honor cards in trumps, for bonuses for scoring game, small slam, grand slam or winning a rubber, for overtricks on the declaring side and for undertricks on the defending side and for fulfilling doubled or ...
Rubber bridge is the most popular variation for casual play, but most club and tournament play involves some variant of duplicate bridge, where the cards are not re-dealt on each occasion, but the same deal is played by two or more sets of players (or "tables") to enable comparative scoring.
In the card game contract bridge, a suit combination is a specific subset of the cards of one suit held respectively in declarer's and dummy's hands at the onset of play. . While the ranks of the remaining cards held by the defenders can be deduced precisely, their location is unknow
The reading is based on information gained in the bidding and the play to previous tricks. [1] The technique is used by the declarer and defenders primarily to determine the probable suit distribution and honor card holdings of each unseen hand; determination of the location of specific spot-cards may be critical as well. Card reading is based ...
A (bridge) signal is a move in the card game of contract bridge in which partners defending against a contract play particular cards in a manner which gives a coded meaning or signal to guide their subsequent card play. This may also be referred to as carding. Signals are usually given with the cards from the two-spot to the nine-spot.
The principle of restricted choice is a guideline used in card games such as contract bridge to intuit hidden information. It may be stated as "The play of a card which may have been selected as a choice of equal plays increases the chance that the player started with a holding in which his choice was restricted."