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  2. 1440p - Wikipedia

    en.wikipedia.org/wiki/1440p

    Early 1440p computer displays became commonly available in 2010. Dell's UltraSharp U2711 monitor was released in 2010 as WQHD, with a 1440p widescreen. [1] The 27-inch Apple LED Cinema Display released in 2010 also had a native resolution of 2560 × 1440, as did the Apple Thunderbolt Display which was sold from July 2011 to June 2016.

  3. Ultrawide formats - Wikipedia

    en.wikipedia.org/wiki/Ultrawide_formats

    21:9 movies usually refers to 1024:429 ≈ 2.387, the aspect ratio of digital ultrawide cinema formats, which is often rounded up to 2.39:1 or 2.4:1 Ultrawide resolution can also be described by its height, such as "UW 1080" and "1080p ultrawide" both stands for the same 2560×1080 resolution.

  4. 4K resolution - Wikipedia

    en.wikipedia.org/wiki/4K_resolution

    On August 2, 2016, Microsoft released the Xbox One S, which supports 4K streaming and has an Ultra HD Blu-ray disc drive, but does not support 4K gaming. [89] On November 10, 2016, Sony released the PlayStation 4 Pro , which supports 4K streaming and gaming, [ 90 ] though many games use checkerboard rendering or are upscaled 4K. [ 91 ]

  5. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    There are other, non-standard display resolutions with 1080 lines whose aspect ratios fall between the usual 16∶9 and the ultra-wide 64∶27, e.g. 18∶9, 18.5∶9, 19∶9 and 19.5∶9. They are mostly used in smartphones or phablets and do not have established names, but may be subsumed under the umbrella term ultra-wide (full) HD.

  6. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    Ultra-Wide 4K Commonly used on Ultra HD Blu-ray discs. [citation needed] 3840×1600 (6,144k) 3840 1600 6,144,000 12:5 24 bpp QWXGA+ [3] Quad Wide Extended Graphics Array Plus Used on MacBook Pro with Retina display (15.4"). Double the resolution of the previous 1440×900 standard in each dimension. 2880×1800 (5,184k) 2880 1800 5,184,000 16:10 ...

  7. Display aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Display_aspect_ratio

    As of 2013, many games are adopting support for 21:9 ultrawide resolutions, [31] which can give a gameplay advantage due to increased field of view, [23] although this is not always the case. [32] 4:3 monitors have the best compatibility with older games released prior to 2005 when that aspect ratio was the mainstream standard for computer ...

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