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When all the bets have been established, the banker rolls the dice. There are four outcomes: automatic win, automatic loss, set point, re-roll Automatic Win: If the banker rolls 4-5-6, "triples" (all three dice show the same number), or a pair (of non-6s) with a 6 then they instantly win all bets. In Chinese these are called "4-5-6 straight ...
He wrote that Roll20 "is the cheaper, more practical solution for remote D&D: a clean mapping interface, easy access to official reference material, built-in video chat, and quick dice rolls. More serious players will probably prefer it". [54]
The shooter wagers to pass (win) and then makes an initial come-out roll with two six-sided dice. If the come-out roll is 7 or 11, that is a natural and the shooter has a pass (wins); the game is over. If the come-out roll is 2, 3, or 12, that is a crap and the shooter has a missout (loses); the game is over.
5 Roll. Feel'in lucky? Roll some dice with 5-Roll! By Masque Publishing
Trouble (known as Frustration in the UK and Kimble in Finland) is a board game in which players compete to be the first to send four pieces all the way around a board. It is based on a traditional game called "Frustration" played on a wooden board with indentations for marble playing pieces and rules similar to Parcheesi.
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A co-hostess (Ruta Lee, daytime and Elaine Stewart, nighttime) rolled the dice for the contestants. The contestants sat along the long side of the dice table opposite from Trebek. No insurance markers were given in the main game; a bad roll meant an automatic loss. A syndicated version with almost identical rules ran weekly in the 1975–76 season.
Play Gin Rummy free on Games.com and meld strategy with fun. Create runs in sequence or groups and yell ?Gin? to win.
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