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In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.
The number of instructions per second is an approximate indicator of the likely performance of the processor. The number of instructions executed per clock is not a constant for a given processor; it depends on how the particular software being run interacts with the processor, and indeed the entire machine, particularly the memory hierarchy.
If this instruction is ignored, there is a one cycle per taken branch IPC penalty, which is adequately large. There are four schemes to solve this performance problem with branches: Predict Not Taken: Always fetch the instruction after the branch from the instruction cache, but only execute it if the branch is not taken.
As each instruction took 20 cycles, it had an instruction rate of 5 kHz. The first commercial PC, the Altair 8800 (by MITS), used an Intel 8080 CPU with a clock rate of 2 MHz (2 million cycles per second). The original IBM PC (c. 1981) had a clock rate of 4.77 MHz (4,772,727 cycles
Generally speaking, however, complex instructions inflate the number of clock cycles per instruction because they must be decoded into simpler micro-operations actually performed by the hardware. After converting X86 binary to the micro-operations used internally, the total number of operations is close to what is produced for a comparable RISC ...
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These cache misses directly correlate to the increase in cycles per instruction (CPI). However the amount of effect the cache misses have on the CPI also depends on how much of the cache miss can be overlapped with computations due to the ILP ( Instruction-level parallelism ) and how much of it can be overlapped with other cache misses due to ...